r600g: use LINEAR_ALIGNED tiling for 1D textures
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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@ -508,7 +508,8 @@ struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
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desc->layout != UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
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desc->layout != UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
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if (!(templ->bind & PIPE_BIND_SCANOUT) &&
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if (!(templ->bind & PIPE_BIND_SCANOUT) &&
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templ->usage != PIPE_USAGE_STAGING &&
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templ->usage != PIPE_USAGE_STAGING &&
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templ->usage != PIPE_USAGE_STREAM) {
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templ->usage != PIPE_USAGE_STREAM &&
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templ->target != PIPE_TEXTURE_1D) {
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array_mode = V_038000_ARRAY_2D_TILED_THIN1;
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array_mode = V_038000_ARRAY_2D_TILED_THIN1;
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} else if (util_format_is_compressed(templ->format)) {
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} else if (util_format_is_compressed(templ->format)) {
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array_mode = V_038000_ARRAY_1D_TILED_THIN1;
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array_mode = V_038000_ARRAY_1D_TILED_THIN1;
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