r600g: use LINEAR_ALIGNED tiling for staging textures, reorder the code
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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@ -494,10 +494,18 @@ struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
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{
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struct r600_screen *rscreen = (struct r600_screen*)screen;
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struct radeon_surface surface;
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unsigned array_mode = 0;
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const struct util_format_description *desc = util_format_description(templ->format);
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unsigned array_mode;
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int r;
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if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER)) {
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/* Default tiling mode for staging textures. */
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array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
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/* Tiling doesn't work with the 422 (SUBSAMPLED) formats. That's not an issue,
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* because 422 formats are used for videos, which prefer linear buffers
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* for fast uploads anyway. */
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if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
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desc->layout != UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
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if (!(templ->bind & PIPE_BIND_SCANOUT) &&
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templ->usage != PIPE_USAGE_STAGING &&
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templ->usage != PIPE_USAGE_STREAM) {
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@ -507,10 +515,6 @@ struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
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}
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}
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/* XXX tiling is broken for the 422 formats */
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if (util_format_description(templ->format)->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
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array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
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r = r600_init_surface(rscreen, &surface, templ, array_mode,
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templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
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if (r) {
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