u_blitter: put a comment on util_blitter_cache_all_shaders()
Trivial.
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@ -1009,6 +1009,13 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
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}
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}
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/**
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* Generate and save all fragment shaders that we will ever need for
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* blitting. Drivers which use the 'draw' fallbacks will typically use
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* this to make sure we generate/use shaders that don't go through the
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* draw module's wrapper functions.
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*/
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void util_blitter_cache_all_shaders(struct blitter_context *blitter)
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{
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struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
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