u_blitter: put a comment on util_blitter_cache_all_shaders()

Trivial.
This commit is contained in:
Brian Paul 2014-10-21 10:30:22 -06:00
parent f82a84c097
commit c9a6ec1978
1 changed files with 7 additions and 0 deletions

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@ -1009,6 +1009,13 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
}
}
/**
* Generate and save all fragment shaders that we will ever need for
* blitting. Drivers which use the 'draw' fallbacks will typically use
* this to make sure we generate/use shaders that don't go through the
* draw module's wrapper functions.
*/
void util_blitter_cache_all_shaders(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;