diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index ea9094eae11..e59fa04818c 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -1009,6 +1009,13 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx, } } + +/** + * Generate and save all fragment shaders that we will ever need for + * blitting. Drivers which use the 'draw' fallbacks will typically use + * this to make sure we generate/use shaders that don't go through the + * draw module's wrapper functions. + */ void util_blitter_cache_all_shaders(struct blitter_context *blitter) { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;