mesa: Implement EnableVertexArrayAttrib

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
This commit is contained in:
Fredrik Höglund 2015-03-02 18:27:58 +01:00
parent 96b6463463
commit c99efbd3c2
4 changed files with 47 additions and 9 deletions

View File

@ -460,6 +460,11 @@
<param name="index" type="GLuint" />
</function>
<function name="EnableVertexArrayAttrib" offset="assign">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>
<!-- Sampler object functions -->
<function name="CreateSamplers" offset="assign">

View File

@ -1019,6 +1019,7 @@ const struct function gl_core_functions_possible[] = {
{ "glTextureBufferRange", 45, -1 },
{ "glCreateVertexArrays", 45, -1 },
{ "glDisableVertexArrayAttrib", 45, -1 },
{ "glEnableVertexArrayAttrib", 45, -1 },
{ "glCreateSamplers", 45, -1 },
{ "glCreateProgramPipelines", 45, -1 },
{ "glCreateQueries", 45, -1 },

View File

@ -718,20 +718,18 @@ _mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
size, type, stride, GL_TRUE, GL_FALSE, GL_TRUE, ptr);
}
void GLAPIENTRY
_mesa_EnableVertexAttribArray(GLuint index)
{
struct gl_vertex_array_object *vao;
GET_CURRENT_CONTEXT(ctx);
static void
enable_vertex_array_attrib(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
GLuint index,
const char *func)
{
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glEnableVertexAttribArrayARB(index)");
_mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func);
return;
}
vao = ctx->Array.VAO;
assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
if (!vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
@ -744,6 +742,36 @@ _mesa_EnableVertexAttribArray(GLuint index)
}
void GLAPIENTRY
_mesa_EnableVertexAttribArray(GLuint index)
{
GET_CURRENT_CONTEXT(ctx);
enable_vertex_array_attrib(ctx, ctx->Array.VAO, index,
"glEnableVertexAttribArray");
}
void GLAPIENTRY
_mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_vertex_array_object *vao;
/* The ARB_direct_state_access specification says:
*
* "An INVALID_OPERATION error is generated by EnableVertexArrayAttrib
* and DisableVertexArrayAttrib if <vaobj> is not
* [compatibility profile: zero or] the name of an existing vertex
* array object."
*/
vao = _mesa_lookup_vao_err(ctx, vaobj, "glEnableVertexArrayAttrib");
if (!vao)
return;
enable_vertex_array_attrib(ctx, vao, index, "glEnableVertexArrayAttrib");
}
static void
disable_vertex_array_attrib(struct gl_context *ctx,
struct gl_vertex_array_object *vao,

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@ -175,6 +175,10 @@ extern void GLAPIENTRY
_mesa_EnableVertexAttribArray(GLuint index);
extern void GLAPIENTRY
_mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index);
extern void GLAPIENTRY
_mesa_DisableVertexAttribArray(GLuint index);