radeonsi: make pm4 state generation for shaders independent of the context
The si_pm4_delete_state calls became useless, because the pm4 state is always generated only once. Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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139bde061a
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c94af8f0d7
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@ -39,15 +39,13 @@
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* Shaders
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*/
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static void si_shader_es(struct pipe_context *ctx, struct si_shader *shader)
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static void si_shader_es(struct si_shader *shader)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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struct si_pm4_state *pm4;
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unsigned num_sgprs, num_user_sgprs;
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unsigned vgpr_comp_cnt;
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uint64_t va;
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si_pm4_delete_state(sctx, es, shader->pm4);
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pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
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if (pm4 == NULL)
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@ -77,9 +75,8 @@ static void si_shader_es(struct pipe_context *ctx, struct si_shader *shader)
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S_00B32C_USER_SGPR(num_user_sgprs));
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}
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static void si_shader_gs(struct pipe_context *ctx, struct si_shader *shader)
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static void si_shader_gs(struct si_shader *shader)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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unsigned gs_vert_itemsize = shader->selector->info.num_outputs * (16 >> 2);
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unsigned gs_max_vert_out = shader->selector->gs_max_out_vertices;
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unsigned gsvs_itemsize = gs_vert_itemsize * gs_max_vert_out;
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@ -91,7 +88,6 @@ static void si_shader_gs(struct pipe_context *ctx, struct si_shader *shader)
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/* The GSVS_RING_ITEMSIZE register takes 15 bits */
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assert(gsvs_itemsize < (1 << 15));
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si_pm4_delete_state(sctx, gs, shader->pm4);
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pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
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if (pm4 == NULL)
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@ -147,16 +143,14 @@ static void si_shader_gs(struct pipe_context *ctx, struct si_shader *shader)
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S_00B22C_USER_SGPR(num_user_sgprs));
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}
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static void si_shader_vs(struct pipe_context *ctx, struct si_shader *shader)
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static void si_shader_vs(struct si_shader *shader)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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struct tgsi_shader_info *info = &shader->selector->info;
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struct si_pm4_state *pm4;
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unsigned num_sgprs, num_user_sgprs;
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unsigned nparams, i, vgpr_comp_cnt;
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uint64_t va;
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si_pm4_delete_state(sctx, vs, shader->pm4);
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pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
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if (pm4 == NULL)
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@ -226,9 +220,8 @@ static void si_shader_vs(struct pipe_context *ctx, struct si_shader *shader)
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S_00B12C_SO_EN(!!shader->selector->so.num_outputs));
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}
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static void si_shader_ps(struct pipe_context *ctx, struct si_shader *shader)
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static void si_shader_ps(struct si_shader *shader)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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struct tgsi_shader_info *info = &shader->selector->info;
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struct si_pm4_state *pm4;
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unsigned i, spi_ps_in_control;
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@ -236,7 +229,6 @@ static void si_shader_ps(struct pipe_context *ctx, struct si_shader *shader)
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unsigned spi_baryc_cntl = 0, spi_ps_input_ena;
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uint64_t va;
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si_pm4_delete_state(sctx, ps, shader->pm4);
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pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
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if (pm4 == NULL)
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@ -608,8 +600,8 @@ static void si_update_derived_state(struct si_context *sctx)
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si_shader_select(ctx, sctx->gs_shader);
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if (!sctx->gs_shader->current->pm4) {
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si_shader_gs(ctx, sctx->gs_shader->current);
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si_shader_vs(ctx, sctx->gs_shader->current->gs_copy_shader);
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si_shader_gs(sctx->gs_shader->current);
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si_shader_vs(sctx->gs_shader->current->gs_copy_shader);
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}
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si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
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@ -620,7 +612,7 @@ static void si_update_derived_state(struct si_context *sctx)
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si_shader_select(ctx, sctx->vs_shader);
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if (!sctx->vs_shader->current->pm4)
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si_shader_es(ctx, sctx->vs_shader->current);
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si_shader_es(sctx->vs_shader->current);
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si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
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@ -649,7 +641,7 @@ static void si_update_derived_state(struct si_context *sctx)
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si_shader_select(ctx, sctx->vs_shader);
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if (!sctx->vs_shader->current->pm4)
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si_shader_vs(ctx, sctx->vs_shader->current);
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si_shader_vs(sctx->vs_shader->current);
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si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
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@ -680,7 +672,7 @@ static void si_update_derived_state(struct si_context *sctx)
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}
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if (!sctx->ps_shader->current->pm4)
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si_shader_ps(ctx, sctx->ps_shader->current);
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si_shader_ps(sctx->ps_shader->current);
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si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
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