radeonsi: make pm4 state generation for shaders independent of the context

The si_pm4_delete_state calls became useless, because the pm4 state is
always generated only once.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2014-10-14 17:36:30 +02:00
parent 139bde061a
commit c94af8f0d7
1 changed files with 9 additions and 17 deletions

View File

@ -39,15 +39,13 @@
* Shaders
*/
static void si_shader_es(struct pipe_context *ctx, struct si_shader *shader)
static void si_shader_es(struct si_shader *shader)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_pm4_state *pm4;
unsigned num_sgprs, num_user_sgprs;
unsigned vgpr_comp_cnt;
uint64_t va;
si_pm4_delete_state(sctx, es, shader->pm4);
pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
if (pm4 == NULL)
@ -77,9 +75,8 @@ static void si_shader_es(struct pipe_context *ctx, struct si_shader *shader)
S_00B32C_USER_SGPR(num_user_sgprs));
}
static void si_shader_gs(struct pipe_context *ctx, struct si_shader *shader)
static void si_shader_gs(struct si_shader *shader)
{
struct si_context *sctx = (struct si_context *)ctx;
unsigned gs_vert_itemsize = shader->selector->info.num_outputs * (16 >> 2);
unsigned gs_max_vert_out = shader->selector->gs_max_out_vertices;
unsigned gsvs_itemsize = gs_vert_itemsize * gs_max_vert_out;
@ -91,7 +88,6 @@ static void si_shader_gs(struct pipe_context *ctx, struct si_shader *shader)
/* The GSVS_RING_ITEMSIZE register takes 15 bits */
assert(gsvs_itemsize < (1 << 15));
si_pm4_delete_state(sctx, gs, shader->pm4);
pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
if (pm4 == NULL)
@ -147,16 +143,14 @@ static void si_shader_gs(struct pipe_context *ctx, struct si_shader *shader)
S_00B22C_USER_SGPR(num_user_sgprs));
}
static void si_shader_vs(struct pipe_context *ctx, struct si_shader *shader)
static void si_shader_vs(struct si_shader *shader)
{
struct si_context *sctx = (struct si_context *)ctx;
struct tgsi_shader_info *info = &shader->selector->info;
struct si_pm4_state *pm4;
unsigned num_sgprs, num_user_sgprs;
unsigned nparams, i, vgpr_comp_cnt;
uint64_t va;
si_pm4_delete_state(sctx, vs, shader->pm4);
pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
if (pm4 == NULL)
@ -226,9 +220,8 @@ static void si_shader_vs(struct pipe_context *ctx, struct si_shader *shader)
S_00B12C_SO_EN(!!shader->selector->so.num_outputs));
}
static void si_shader_ps(struct pipe_context *ctx, struct si_shader *shader)
static void si_shader_ps(struct si_shader *shader)
{
struct si_context *sctx = (struct si_context *)ctx;
struct tgsi_shader_info *info = &shader->selector->info;
struct si_pm4_state *pm4;
unsigned i, spi_ps_in_control;
@ -236,7 +229,6 @@ static void si_shader_ps(struct pipe_context *ctx, struct si_shader *shader)
unsigned spi_baryc_cntl = 0, spi_ps_input_ena;
uint64_t va;
si_pm4_delete_state(sctx, ps, shader->pm4);
pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
if (pm4 == NULL)
@ -608,8 +600,8 @@ static void si_update_derived_state(struct si_context *sctx)
si_shader_select(ctx, sctx->gs_shader);
if (!sctx->gs_shader->current->pm4) {
si_shader_gs(ctx, sctx->gs_shader->current);
si_shader_vs(ctx, sctx->gs_shader->current->gs_copy_shader);
si_shader_gs(sctx->gs_shader->current);
si_shader_vs(sctx->gs_shader->current->gs_copy_shader);
}
si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
@ -620,7 +612,7 @@ static void si_update_derived_state(struct si_context *sctx)
si_shader_select(ctx, sctx->vs_shader);
if (!sctx->vs_shader->current->pm4)
si_shader_es(ctx, sctx->vs_shader->current);
si_shader_es(sctx->vs_shader->current);
si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
@ -649,7 +641,7 @@ static void si_update_derived_state(struct si_context *sctx)
si_shader_select(ctx, sctx->vs_shader);
if (!sctx->vs_shader->current->pm4)
si_shader_vs(ctx, sctx->vs_shader->current);
si_shader_vs(sctx->vs_shader->current);
si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
@ -680,7 +672,7 @@ static void si_update_derived_state(struct si_context *sctx)
}
if (!sctx->ps_shader->current->pm4)
si_shader_ps(ctx, sctx->ps_shader->current);
si_shader_ps(sctx->ps_shader->current);
si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);