mesa: rename gl_vertex_attrib_array::VertexBinding

Rename to gl_vertex_attrib_array::BufferBindingIndex because this field
is an index into the array of buffer binding points.  This makes some
code a little easier to follow since there's also a "VertexBinding" field
in gl_vertex_array_object.

Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
This commit is contained in:
Brian Paul 2016-10-06 17:21:09 -06:00
parent c328268b92
commit c89802aeea
5 changed files with 26 additions and 26 deletions

View File

@ -1566,7 +1566,7 @@ _ae_update_state(struct gl_context *ctx)
/* conventional vertex arrays */
if (vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX];
aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->binding->BufferObj);
aa++;
@ -1574,7 +1574,7 @@ _ae_update_state(struct gl_context *ctx)
if (vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
aa->array = &vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG];
aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
aa->offset = _gloffset_EdgeFlagv;
check_vbo(actx, aa->binding->BufferObj);
aa++;
@ -1582,7 +1582,7 @@ _ae_update_state(struct gl_context *ctx)
if (vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
aa->array = &vao->VertexAttrib[VERT_ATTRIB_NORMAL];
aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->binding->BufferObj);
aa++;
@ -1590,7 +1590,7 @@ _ae_update_state(struct gl_context *ctx)
if (vao->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR0];
aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->binding->BufferObj);
aa++;
@ -1598,7 +1598,7 @@ _ae_update_state(struct gl_context *ctx)
if (vao->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR1];
aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->binding->BufferObj);
aa++;
@ -1606,7 +1606,7 @@ _ae_update_state(struct gl_context *ctx)
if (vao->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
aa->array = &vao->VertexAttrib[VERT_ATTRIB_FOG];
aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->binding->BufferObj);
aa++;
@ -1620,7 +1620,7 @@ _ae_update_state(struct gl_context *ctx)
* If we ever remove GL_NV_vertex_program this will have to change.
*/
at->array = attribArray;
at->binding = &vao->VertexBinding[attribArray->VertexBinding];
at->binding = &vao->VertexBinding[attribArray->BufferBindingIndex];
assert(!at->array->Normalized);
at->func = AttribFuncsNV[at->array->Normalized]
[at->array->Size-1]
@ -1638,7 +1638,7 @@ _ae_update_state(struct gl_context *ctx)
if (attribArray->Enabled) {
GLint intOrNorm;
at->array = attribArray;
at->binding = &vao->VertexBinding[attribArray->VertexBinding];
at->binding = &vao->VertexBinding[attribArray->BufferBindingIndex];
/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
* function pointer here (for float arrays) since the pointer may
* change from one execution of _ae_ArrayElement() to
@ -1669,7 +1669,7 @@ _ae_update_state(struct gl_context *ctx)
* issued as the last (provoking) attribute).
*/
aa->array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC0];
aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
assert(aa->array->Size >= 2); /* XXX fix someday? */
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->binding->BufferObj);
@ -1677,7 +1677,7 @@ _ae_update_state(struct gl_context *ctx)
}
else if (vao->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
aa->array = &vao->VertexAttrib[VERT_ATTRIB_POS];
aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->binding->BufferObj);
aa++;

View File

@ -249,7 +249,7 @@ init_array(struct gl_context *ctx,
array->Integer = GL_FALSE;
array->Doubles = GL_FALSE;
array->_ElementSize = size * _mesa_sizeof_type(type);
array->VertexBinding = index;
array->BufferBindingIndex = index;
binding->Offset = 0;
binding->Stride = array->_ElementSize;
@ -357,7 +357,7 @@ _mesa_update_vao_client_arrays(struct gl_context *ctx,
struct gl_vertex_buffer_binding *buffer_binding;
attrib_array = &vao->VertexAttrib[attrib];
buffer_binding = &vao->VertexBinding[attrib_array->VertexBinding];
buffer_binding = &vao->VertexBinding[attrib_array->BufferBindingIndex];
client_array = &vao->_VertexAttrib[attrib];
_mesa_update_client_array(ctx, client_array, attrib_array,
@ -380,7 +380,7 @@ _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
const struct gl_vertex_attrib_array *attrib_array =
&vao->VertexAttrib[i];
const struct gl_vertex_buffer_binding *buffer_binding =
&vao->VertexBinding[attrib_array->VertexBinding];
&vao->VertexBinding[attrib_array->BufferBindingIndex];
/* Only enabled arrays shall appear in the _Enabled bitmask */
assert(attrib_array->Enabled);
@ -411,7 +411,7 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
const struct gl_vertex_attrib_array *attrib_array =
&vao->VertexAttrib[i];
const struct gl_vertex_buffer_binding *buffer_binding =
&vao->VertexBinding[attrib_array->VertexBinding];
&vao->VertexBinding[attrib_array->BufferBindingIndex];
/* Only enabled arrays shall appear in the _Enabled bitmask */
assert(attrib_array->Enabled);

View File

@ -1376,7 +1376,7 @@ struct gl_vertex_attrib_array
GLboolean Integer; /**< Fixed-point values are not converted to floats */
GLboolean Doubles; /**< double precision values are not converted to floats */
GLuint _ElementSize; /**< Size of each element in bytes */
GLuint VertexBinding; /**< Vertex buffer binding */
GLuint BufferBindingIndex; /**< Vertex buffer binding */
};

View File

@ -140,15 +140,15 @@ vertex_attrib_binding(struct gl_context *ctx,
else
vao->VertexAttribBufferMask |= VERT_BIT(attribIndex);
if (array->VertexBinding != bindingIndex) {
if (array->BufferBindingIndex != bindingIndex) {
const GLbitfield64 array_bit = VERT_BIT(attribIndex);
FLUSH_VERTICES(ctx, _NEW_ARRAY);
vao->VertexBinding[array->VertexBinding]._BoundArrays &= ~array_bit;
vao->VertexBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit;
vao->VertexBinding[bindingIndex]._BoundArrays |= array_bit;
array->VertexBinding = bindingIndex;
array->BufferBindingIndex = bindingIndex;
vao->NewArrays |= array_bit;
}
@ -928,7 +928,7 @@ get_vertex_array_attrib(struct gl_context *ctx,
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
return array->Normalized;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
return vao->VertexBinding[array->VertexBinding].BufferObj->Name;
return vao->VertexBinding[array->BufferBindingIndex].BufferObj->Name;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
if ((_mesa_is_desktop_gl(ctx)
&& (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
@ -944,12 +944,12 @@ get_vertex_array_attrib(struct gl_context *ctx,
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
|| _mesa_is_gles3(ctx)) {
return vao->VertexBinding[array->VertexBinding].InstanceDivisor;
return vao->VertexBinding[array->BufferBindingIndex].InstanceDivisor;
}
goto error;
case GL_VERTEX_ATTRIB_BINDING:
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) {
return array->VertexBinding - VERT_ATTRIB_GENERIC0;
return array->BufferBindingIndex - VERT_ATTRIB_GENERIC0;
}
goto error;
case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
@ -2333,7 +2333,7 @@ _mesa_copy_vertex_attrib_array(struct gl_context *ctx,
dst->Size = src->Size;
dst->Type = src->Type;
dst->Format = src->Format;
dst->VertexBinding = src->VertexBinding;
dst->BufferBindingIndex = src->BufferBindingIndex;
dst->RelativeOffset = src->RelativeOffset;
dst->Format = src->Format;
dst->Integer = src->Integer;
@ -2374,7 +2374,7 @@ _mesa_print_arrays(struct gl_context *ctx)
continue;
const struct gl_vertex_buffer_binding *binding =
&vao->VertexBinding[array->VertexBinding];
&vao->VertexBinding[array->BufferBindingIndex];
const struct gl_buffer_object *bo = binding->BufferObj;
fprintf(stderr, " %s: Ptr=%p, Type=%s, Size=%d, ElemSize=%u, "

View File

@ -54,7 +54,7 @@ check_array_data(struct gl_context *ctx, struct gl_vertex_array_object *vao,
const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attrib];
if (array->Enabled) {
const struct gl_vertex_buffer_binding *binding =
&vao->VertexBinding[array->VertexBinding];
&vao->VertexBinding[array->BufferBindingIndex];
struct gl_buffer_object *bo = binding->BufferObj;
const void *data = array->Ptr;
if (_mesa_is_bufferobj(bo)) {
@ -106,7 +106,7 @@ unmap_array_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attrib];
if (array->Enabled) {
const struct gl_vertex_buffer_binding *binding =
&vao->VertexBinding[array->VertexBinding];
&vao->VertexBinding[array->BufferBindingIndex];
struct gl_buffer_object *bo = binding->BufferObj;
if (_mesa_is_bufferobj(bo) && _mesa_bufferobj_mapped(bo, MAP_INTERNAL)) {
ctx->Driver.UnmapBuffer(ctx, bo, MAP_INTERNAL);
@ -201,7 +201,7 @@ print_draw_arrays(struct gl_context *ctx,
continue;
const struct gl_vertex_buffer_binding *binding =
&vao->VertexBinding[array->VertexBinding];
&vao->VertexBinding[array->BufferBindingIndex];
struct gl_buffer_object *bufObj = binding->BufferObj;
printf("attr %s: size %d stride %d enabled %d "