mesa: rename some vars in arrayobj.c
Use 'vao' instead of 'obj' to be consistent with other code. Plus, add a comment. Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
This commit is contained in:
parent
b81546d43c
commit
c328268b92
|
@ -223,13 +223,20 @@ _mesa_reference_vao_(struct gl_context *ctx,
|
|||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Initialize attribtes of a vertex array within a vertex array object.
|
||||
* \param vao the container vertex array object
|
||||
* \param index which array in the VAO to initialize
|
||||
* \param size number of components (1, 2, 3 or 4) per attribute
|
||||
* \param type datatype of the attribute (GL_FLOAT, GL_INT, etc).
|
||||
*/
|
||||
static void
|
||||
init_array(struct gl_context *ctx,
|
||||
struct gl_vertex_array_object *obj, GLuint index, GLint size, GLint type)
|
||||
struct gl_vertex_array_object *vao,
|
||||
GLuint index, GLint size, GLint type)
|
||||
{
|
||||
struct gl_vertex_attrib_array *array = &obj->VertexAttrib[index];
|
||||
struct gl_vertex_buffer_binding *binding = &obj->VertexBinding[index];
|
||||
struct gl_vertex_attrib_array *array = &vao->VertexAttrib[index];
|
||||
struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
|
||||
|
||||
array->Size = size;
|
||||
array->Type = type;
|
||||
|
@ -260,47 +267,47 @@ init_array(struct gl_context *ctx,
|
|||
*/
|
||||
void
|
||||
_mesa_initialize_vao(struct gl_context *ctx,
|
||||
struct gl_vertex_array_object *obj,
|
||||
struct gl_vertex_array_object *vao,
|
||||
GLuint name)
|
||||
{
|
||||
GLuint i;
|
||||
|
||||
obj->Name = name;
|
||||
vao->Name = name;
|
||||
|
||||
mtx_init(&obj->Mutex, mtx_plain);
|
||||
obj->RefCount = 1;
|
||||
mtx_init(&vao->Mutex, mtx_plain);
|
||||
vao->RefCount = 1;
|
||||
|
||||
/* Init the individual arrays */
|
||||
for (i = 0; i < ARRAY_SIZE(obj->VertexAttrib); i++) {
|
||||
for (i = 0; i < ARRAY_SIZE(vao->VertexAttrib); i++) {
|
||||
switch (i) {
|
||||
case VERT_ATTRIB_WEIGHT:
|
||||
init_array(ctx, obj, VERT_ATTRIB_WEIGHT, 1, GL_FLOAT);
|
||||
init_array(ctx, vao, VERT_ATTRIB_WEIGHT, 1, GL_FLOAT);
|
||||
break;
|
||||
case VERT_ATTRIB_NORMAL:
|
||||
init_array(ctx, obj, VERT_ATTRIB_NORMAL, 3, GL_FLOAT);
|
||||
init_array(ctx, vao, VERT_ATTRIB_NORMAL, 3, GL_FLOAT);
|
||||
break;
|
||||
case VERT_ATTRIB_COLOR1:
|
||||
init_array(ctx, obj, VERT_ATTRIB_COLOR1, 3, GL_FLOAT);
|
||||
init_array(ctx, vao, VERT_ATTRIB_COLOR1, 3, GL_FLOAT);
|
||||
break;
|
||||
case VERT_ATTRIB_FOG:
|
||||
init_array(ctx, obj, VERT_ATTRIB_FOG, 1, GL_FLOAT);
|
||||
init_array(ctx, vao, VERT_ATTRIB_FOG, 1, GL_FLOAT);
|
||||
break;
|
||||
case VERT_ATTRIB_COLOR_INDEX:
|
||||
init_array(ctx, obj, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT);
|
||||
init_array(ctx, vao, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT);
|
||||
break;
|
||||
case VERT_ATTRIB_EDGEFLAG:
|
||||
init_array(ctx, obj, VERT_ATTRIB_EDGEFLAG, 1, GL_BOOL);
|
||||
init_array(ctx, vao, VERT_ATTRIB_EDGEFLAG, 1, GL_BOOL);
|
||||
break;
|
||||
case VERT_ATTRIB_POINT_SIZE:
|
||||
init_array(ctx, obj, VERT_ATTRIB_POINT_SIZE, 1, GL_FLOAT);
|
||||
init_array(ctx, vao, VERT_ATTRIB_POINT_SIZE, 1, GL_FLOAT);
|
||||
break;
|
||||
default:
|
||||
init_array(ctx, obj, i, 4, GL_FLOAT);
|
||||
init_array(ctx, vao, i, 4, GL_FLOAT);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_mesa_reference_buffer_object(ctx, &obj->IndexBufferObj,
|
||||
_mesa_reference_buffer_object(ctx, &vao->IndexBufferObj,
|
||||
ctx->Shared->NullBufferObj);
|
||||
}
|
||||
|
||||
|
@ -309,11 +316,11 @@ _mesa_initialize_vao(struct gl_context *ctx,
|
|||
* Add the given array object to the array object pool.
|
||||
*/
|
||||
static void
|
||||
save_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj )
|
||||
save_array_object(struct gl_context *ctx, struct gl_vertex_array_object *vao)
|
||||
{
|
||||
if (obj->Name > 0) {
|
||||
if (vao->Name > 0) {
|
||||
/* insert into hash table */
|
||||
_mesa_HashInsert(ctx->Array.Objects, obj->Name, obj);
|
||||
_mesa_HashInsert(ctx->Array.Objects, vao->Name, vao);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -323,11 +330,11 @@ save_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj )
|
|||
* Do not deallocate the array object though.
|
||||
*/
|
||||
static void
|
||||
remove_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj )
|
||||
remove_array_object(struct gl_context *ctx, struct gl_vertex_array_object *vao)
|
||||
{
|
||||
if (obj->Name > 0) {
|
||||
if (vao->Name > 0) {
|
||||
/* remove from hash table */
|
||||
_mesa_HashRemove(ctx->Array.Objects, obj->Name);
|
||||
_mesa_HashRemove(ctx->Array.Objects, vao->Name);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue