diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp index 0d96e0383f7..ddad207232e 100644 --- a/src/glsl/nir/glsl_to_nir.cpp +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -43,7 +43,7 @@ namespace { class nir_visitor : public ir_visitor { public: - nir_visitor(nir_shader *shader); + nir_visitor(nir_shader *shader, gl_shader_stage stage); ~nir_visitor(); virtual void visit(ir_variable *); @@ -83,6 +83,7 @@ private: bool supports_ints; nir_shader *shader; + gl_shader_stage stage; nir_function_impl *impl; exec_list *cf_node_list; nir_instr *result; /* result of the expression tree last visited */ @@ -125,22 +126,23 @@ private: }; /* end of anonymous namespace */ nir_shader * -glsl_to_nir(exec_list *ir, const nir_shader_compiler_options *options) +glsl_to_nir(struct gl_shader *sh, const nir_shader_compiler_options *options) { nir_shader *shader = nir_shader_create(NULL, options); - nir_visitor v1(shader); + nir_visitor v1(shader, sh->Stage); nir_function_visitor v2(&v1); - v2.run(ir); - visit_exec_list(ir, &v1); + v2.run(sh->ir); + visit_exec_list(sh->ir, &v1); return shader; } -nir_visitor::nir_visitor(nir_shader *shader) +nir_visitor::nir_visitor(nir_shader *shader, gl_shader_stage stage) { this->supports_ints = shader->options->native_integers; this->shader = shader; + this->stage = stage; this->is_global = true; this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); diff --git a/src/glsl/nir/glsl_to_nir.h b/src/glsl/nir/glsl_to_nir.h index dd627935e1f..3801e8c55c6 100644 --- a/src/glsl/nir/glsl_to_nir.h +++ b/src/glsl/nir/glsl_to_nir.h @@ -32,7 +32,7 @@ extern "C" { #endif -nir_shader *glsl_to_nir(exec_list *ir, +nir_shader *glsl_to_nir(struct gl_shader *sh, const nir_shader_compiler_options *options); #ifdef __cplusplus diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index ccb5cea674b..3bb68063331 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -87,7 +87,7 @@ fs_visitor::emit_nir_code() /* first, lower the GLSL IR shader to NIR */ lower_output_reads(shader->base.ir); - nir_shader *nir = glsl_to_nir(shader->base.ir, options); + nir_shader *nir = glsl_to_nir(&shader->base, options); nir_validate_shader(nir); nir_lower_global_vars_to_local(nir);