meson: Don't build glsl cache_test when shader cache is disabled

v2: - Use new with_shader_cache variable instead of
      host_machine.system() == 'windows'

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Dylan Baker 2018-05-22 15:24:16 -07:00
parent a216aea7af
commit c613861b23
1 changed files with 13 additions and 12 deletions

View File

@ -30,19 +30,20 @@ test(
suite : ['compiler', 'glsl'],
)
test(
'cache_test',
executable(
if with_shader_cache
test(
'cache_test',
'cache_test.c',
c_args : [c_vis_args, c_msvc_compat_args, no_override_init_args],
include_directories : [inc_common, inc_glsl],
link_with : [libglsl],
dependencies : [dep_clock, dep_thread],
),
suite : ['compiler', 'glsl'],
)
executable(
'cache_test',
'cache_test.c',
c_args : [c_vis_args, c_msvc_compat_args, no_override_init_args],
include_directories : [inc_common, inc_glsl],
link_with : [libglsl],
dependencies : [dep_clock, dep_thread],
),
suite : ['compiler', 'glsl'],
)
endif
test(
'general_ir_test',