From c613861b23312438568a4a77dc48e383d45ef51e Mon Sep 17 00:00:00 2001 From: Dylan Baker Date: Tue, 22 May 2018 15:24:16 -0700 Subject: [PATCH] meson: Don't build glsl cache_test when shader cache is disabled v2: - Use new with_shader_cache variable instead of host_machine.system() == 'windows' Reviewed-by: Eric Anholt --- src/compiler/glsl/tests/meson.build | 25 +++++++++++++------------ 1 file changed, 13 insertions(+), 12 deletions(-) diff --git a/src/compiler/glsl/tests/meson.build b/src/compiler/glsl/tests/meson.build index 02f3355c43c..a7a0a5b7c7f 100644 --- a/src/compiler/glsl/tests/meson.build +++ b/src/compiler/glsl/tests/meson.build @@ -30,19 +30,20 @@ test( suite : ['compiler', 'glsl'], ) -test( - 'cache_test', - executable( +if with_shader_cache + test( 'cache_test', - 'cache_test.c', - c_args : [c_vis_args, c_msvc_compat_args, no_override_init_args], - include_directories : [inc_common, inc_glsl], - link_with : [libglsl], - dependencies : [dep_clock, dep_thread], - ), - suite : ['compiler', 'glsl'], -) - + executable( + 'cache_test', + 'cache_test.c', + c_args : [c_vis_args, c_msvc_compat_args, no_override_init_args], + include_directories : [inc_common, inc_glsl], + link_with : [libglsl], + dependencies : [dep_clock, dep_thread], + ), + suite : ['compiler', 'glsl'], + ) +endif test( 'general_ir_test',