vc4: Rename the slice's size0.

In the other related fields, "0" refers to the size of the first miplevel,
while this is a field in a slice.  The other implicit slices we have
(cubemap layers) don't vary in size compared to the first one.
This commit is contained in:
Eric Anholt 2014-09-27 19:10:34 -07:00
parent 7a85ebf6e2
commit c4245d8b2e
2 changed files with 5 additions and 5 deletions

View File

@ -152,7 +152,7 @@ vc4_resource_transfer_map(struct pipe_context *pctx,
return buf + slice->offset +
box->y / util_format_get_blockheight(format) * ptrans->stride +
box->x / util_format_get_blockwidth(format) * rsc->cpp +
box->z * slice->size0;
box->z * slice->size;
}
@ -226,12 +226,12 @@ vc4_setup_slices(struct vc4_resource *rsc)
slice->offset = offset;
slice->stride = level_width * rsc->cpp;
slice->size0 = level_height * slice->stride;
slice->size = level_height * slice->stride;
/* Note, since we have cubes but no 3D, depth is invariant
* with miplevel.
*/
offset += slice->size0 * depth;
offset += slice->size * depth;
}
/* The texture base pointer that has to point to level 0 doesn't have
@ -306,7 +306,7 @@ vc4_resource_create(struct pipe_screen *pscreen,
rsc->bo = vc4_bo_alloc(vc4_screen(pscreen),
rsc->slices[0].offset +
rsc->slices[0].size0 * prsc->depth0,
rsc->slices[0].size * prsc->depth0,
"resource");
if (!rsc->bo)
goto fail;

View File

@ -37,7 +37,7 @@ struct vc4_transfer {
struct vc4_resource_slice {
uint32_t offset;
uint32_t stride;
uint32_t size0;
uint32_t size;
/** One of VC4_TILING_FORMAT_* */
uint8_t tiling;
};