From c4245d8b2ecac4a2fd4207894a722be6177c60bc Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Sat, 27 Sep 2014 19:10:34 -0700 Subject: [PATCH] vc4: Rename the slice's size0. In the other related fields, "0" refers to the size of the first miplevel, while this is a field in a slice. The other implicit slices we have (cubemap layers) don't vary in size compared to the first one. --- src/gallium/drivers/vc4/vc4_resource.c | 8 ++++---- src/gallium/drivers/vc4/vc4_resource.h | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c index a71ae5bab13..3fb0b99b7d5 100644 --- a/src/gallium/drivers/vc4/vc4_resource.c +++ b/src/gallium/drivers/vc4/vc4_resource.c @@ -152,7 +152,7 @@ vc4_resource_transfer_map(struct pipe_context *pctx, return buf + slice->offset + box->y / util_format_get_blockheight(format) * ptrans->stride + box->x / util_format_get_blockwidth(format) * rsc->cpp + - box->z * slice->size0; + box->z * slice->size; } @@ -226,12 +226,12 @@ vc4_setup_slices(struct vc4_resource *rsc) slice->offset = offset; slice->stride = level_width * rsc->cpp; - slice->size0 = level_height * slice->stride; + slice->size = level_height * slice->stride; /* Note, since we have cubes but no 3D, depth is invariant * with miplevel. */ - offset += slice->size0 * depth; + offset += slice->size * depth; } /* The texture base pointer that has to point to level 0 doesn't have @@ -306,7 +306,7 @@ vc4_resource_create(struct pipe_screen *pscreen, rsc->bo = vc4_bo_alloc(vc4_screen(pscreen), rsc->slices[0].offset + - rsc->slices[0].size0 * prsc->depth0, + rsc->slices[0].size * prsc->depth0, "resource"); if (!rsc->bo) goto fail; diff --git a/src/gallium/drivers/vc4/vc4_resource.h b/src/gallium/drivers/vc4/vc4_resource.h index caefbd057c0..78869295774 100644 --- a/src/gallium/drivers/vc4/vc4_resource.h +++ b/src/gallium/drivers/vc4/vc4_resource.h @@ -37,7 +37,7 @@ struct vc4_transfer { struct vc4_resource_slice { uint32_t offset; uint32_t stride; - uint32_t size0; + uint32_t size; /** One of VC4_TILING_FORMAT_* */ uint8_t tiling; };