i965/draw: Set the r8stencil flag after drawing
Fixes the regresion introduced with commit
bdbb527a65
"i965: Use ISL for emitting depth/stencil/hiz state on gen6+"
Found by inspection.
Prevents regressing the piglit test, fbo-depth-array stencil-draw, later
on in this series.
Cc: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
parent
0eafe44ba7
commit
be07cc43a2
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@ -576,6 +576,9 @@ brw_predraw_resolve_framebuffer(struct brw_context *brw,
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* If the depth buffer was written to and if it has an accompanying HiZ
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* buffer, then mark that it needs a depth resolve.
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*
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* If the stencil buffer was written to then mark that it may need to be
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* copied to an R8 texture.
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*
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* If the color buffer is a multisample window system buffer, then
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* mark that it needs a downsample.
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*
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@ -619,8 +622,15 @@ brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
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brw_depth_cache_add_bo(brw, depth_irb->mt->bo);
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}
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if (stencil_irb && brw->stencil_write_enabled)
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if (stencil_irb && brw->stencil_write_enabled) {
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brw_depth_cache_add_bo(brw, stencil_irb->mt->bo);
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struct intel_mipmap_tree *stencil_mt =
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stencil_irb->mt->stencil_mt != NULL ?
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stencil_irb->mt->stencil_mt : stencil_irb->mt;
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intel_miptree_finish_write(brw, stencil_mt, stencil_irb->mt_level,
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stencil_irb->mt_layer,
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stencil_irb->layer_count, ISL_AUX_USAGE_NONE);
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}
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for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
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struct intel_renderbuffer *irb =
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