i965: Use ISL for emitting depth/stencil/hiz state on gen6+

We leave gen4-5 alone because the ISL code hasn't really been well-
tested on gen4-5 or with combined depth-stencil because we don't use
BLORP for depth operations on gen4-5.  Also, the gen4-5 code has to deal
with intratile offsets for LOD hacks and ISL doesn't handle those yet.
We could make ISL handle gen4-5 capable or we could just not bother.

Among other things, this should make future platform enabling easier
because it means we don't have to update multiple (or hand-rolled!)
depth stencil emit paths.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand 2018-05-04 22:32:24 -07:00
parent ccd3dce3c0
commit bdbb527a65
9 changed files with 130 additions and 672 deletions

View File

@ -68,14 +68,12 @@ i965_FILES = \
gen4_blorp_exec.h \
gen6_clip_state.c \
gen6_constant_state.c \
gen6_depth_state.c \
gen6_multisample_state.c \
gen6_queryobj.c \
gen6_sampler_state.c \
gen6_sol.c \
gen6_urb.c \
gen7_l3_state.c \
gen7_misc_state.c \
gen7_sol_state.c \
gen7_urb.c \
gen8_depth_state.c \

View File

@ -922,15 +922,6 @@ brwCreateContext(gl_api api,
brw->gs.base.stage = MESA_SHADER_GEOMETRY;
brw->wm.base.stage = MESA_SHADER_FRAGMENT;
brw->cs.base.stage = MESA_SHADER_COMPUTE;
if (devinfo->gen >= 8) {
brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
} else if (devinfo->gen >= 7) {
brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
} else if (devinfo->gen >= 6) {
brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
} else {
brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
}
brw_init_driver_functions(brw, &functions);

View File

@ -741,20 +741,6 @@ struct brw_context
struct
{
/**
* Send the appropriate state packets to configure depth, stencil, and
* HiZ buffers (i965+ only)
*/
void (*emit_depth_stencil_hiz)(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
uint32_t depth_offset,
uint32_t depthbuffer_format,
uint32_t depth_surface_type,
struct intel_mipmap_tree *stencil_mt,
bool hiz, bool separate_stencil,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y);
/**
* Emit an MI_REPORT_PERF_COUNT command packet.
*
@ -1708,45 +1694,6 @@ brw_depth_writes_enabled(const struct brw_context *brw)
void
brw_emit_depthbuffer(struct brw_context *brw);
void
brw_emit_depth_stencil_hiz(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
uint32_t depth_offset, uint32_t depthbuffer_format,
uint32_t depth_surface_type,
struct intel_mipmap_tree *stencil_mt,
bool hiz, bool separate_stencil,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y);
void
gen6_emit_depth_stencil_hiz(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
uint32_t depth_offset, uint32_t depthbuffer_format,
uint32_t depth_surface_type,
struct intel_mipmap_tree *stencil_mt,
bool hiz, bool separate_stencil,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y);
void
gen7_emit_depth_stencil_hiz(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
uint32_t depth_offset, uint32_t depthbuffer_format,
uint32_t depth_surface_type,
struct intel_mipmap_tree *stencil_mt,
bool hiz, bool separate_stencil,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y);
void
gen8_emit_depth_stencil_hiz(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
uint32_t depth_offset, uint32_t depthbuffer_format,
uint32_t depth_surface_type,
struct intel_mipmap_tree *stencil_mt,
bool hiz, bool separate_stencil,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y);
uint32_t get_hw_prim_for_gl_prim(int mode);
void

View File

@ -254,6 +254,16 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw,
rebase_depth_stencil(brw, stencil_irb, invalidate_stencil);
}
static void
brw_emit_depth_stencil_hiz(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
uint32_t depth_offset, uint32_t depthbuffer_format,
uint32_t depth_surface_type,
struct intel_mipmap_tree *stencil_mt,
bool hiz, bool separate_stencil,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y);
void
brw_emit_depthbuffer(struct brw_context *brw)
{
@ -337,28 +347,129 @@ brw_emit_depthbuffer(struct brw_context *brw)
if (stencil_mt)
brw_cache_flush_for_depth(brw, stencil_mt->bo);
brw->vtbl.emit_depth_stencil_hiz(brw, depth_mt, depth_offset,
depthbuffer_format, depth_surface_type,
stencil_mt, hiz, separate_stencil,
width, height, tile_x, tile_y);
}
uint32_t
brw_convert_depth_value(mesa_format format, float value)
{
switch (format) {
case MESA_FORMAT_Z_FLOAT32:
return float_as_int(value);
case MESA_FORMAT_Z_UNORM16:
return value * ((1u << 16) - 1);
case MESA_FORMAT_Z24_UNORM_X8_UINT:
return value * ((1u << 24) - 1);
default:
unreachable("Invalid depth format");
if (devinfo->gen < 6) {
brw_emit_depth_stencil_hiz(brw, depth_mt, depth_offset,
depthbuffer_format, depth_surface_type,
stencil_mt, hiz, separate_stencil,
width, height, tile_x, tile_y);
return;
}
/* Skip repeated NULL depth/stencil emits (think 2D rendering). */
if (!depth_mt && !stencil_mt && brw->no_depth_or_stencil) {
assert(brw->hw_ctx);
return;
}
brw_emit_depth_stall_flushes(brw);
const unsigned ds_dwords = brw->isl_dev.ds.size / 4;
intel_batchbuffer_begin(brw, ds_dwords, RENDER_RING);
uint32_t *ds_map = brw->batch.map_next;
const uint32_t ds_offset = (char *)ds_map - (char *)brw->batch.batch.map;
struct isl_view view = {
/* Some nice defaults */
.base_level = 0,
.levels = 1,
.base_array_layer = 0,
.array_len = 1,
.swizzle = ISL_SWIZZLE_IDENTITY,
};
struct isl_depth_stencil_hiz_emit_info info = {
.view = &view,
};
if (depth_mt) {
view.usage |= ISL_SURF_USAGE_DEPTH_BIT;
info.depth_surf = &depth_mt->surf;
info.depth_address =
brw_batch_reloc(&brw->batch,
ds_offset + brw->isl_dev.ds.depth_offset,
depth_mt->bo, depth_mt->offset, RELOC_WRITE);
info.mocs = brw_get_bo_mocs(devinfo, depth_mt->bo);
view.base_level = depth_irb->mt_level - depth_irb->mt->first_level;
view.base_array_layer = depth_irb->mt_layer;
view.array_len = MAX2(depth_irb->layer_count, 1);
view.format = depth_mt->surf.format;
info.hiz_usage = depth_mt->aux_usage;
if (!intel_renderbuffer_has_hiz(depth_irb)) {
/* Just because a miptree has ISL_AUX_USAGE_HIZ does not mean that
* all miplevels of that miptree are guaranteed to support HiZ. See
* intel_miptree_level_enable_hiz for details.
*/
info.hiz_usage = ISL_AUX_USAGE_NONE;
}
if (info.hiz_usage == ISL_AUX_USAGE_HIZ) {
info.hiz_surf = &depth_mt->aux_buf->surf;
uint32_t hiz_offset = 0;
if (devinfo->gen == 6) {
/* HiZ surfaces on Sandy Bridge technically don't support
* mip-mapping. However, we can fake it by offsetting to the
* first slice of LOD0 in the HiZ surface.
*/
isl_surf_get_image_offset_B_tile_sa(&depth_mt->aux_buf->surf,
view.base_level, 0, 0,
&hiz_offset, NULL, NULL);
}
info.hiz_address =
brw_batch_reloc(&brw->batch,
ds_offset + brw->isl_dev.ds.hiz_offset,
depth_mt->aux_buf->bo,
depth_mt->aux_buf->offset + hiz_offset,
RELOC_WRITE);
}
info.depth_clear_value = depth_mt->fast_clear_color.f32[0];
}
if (stencil_mt) {
view.usage |= ISL_SURF_USAGE_STENCIL_BIT;
info.stencil_surf = &stencil_mt->surf;
if (!depth_mt) {
info.mocs = brw_get_bo_mocs(devinfo, stencil_mt->bo);
view.base_level = stencil_irb->mt_level - stencil_irb->mt->first_level;
view.base_array_layer = stencil_irb->mt_layer;
view.array_len = MAX2(stencil_irb->layer_count, 1);
view.format = stencil_mt->surf.format;
}
uint32_t stencil_offset = 0;
if (devinfo->gen == 6) {
/* Stencil surfaces on Sandy Bridge technically don't support
* mip-mapping. However, we can fake it by offsetting to the
* first slice of LOD0 in the stencil surface.
*/
isl_surf_get_image_offset_B_tile_sa(&stencil_mt->surf,
view.base_level, 0, 0,
&stencil_offset, NULL, NULL);
}
info.stencil_address =
brw_batch_reloc(&brw->batch,
ds_offset + brw->isl_dev.ds.stencil_offset,
stencil_mt->bo,
stencil_mt->offset + stencil_offset,
RELOC_WRITE);
}
isl_emit_depth_stencil_hiz_s(&brw->isl_dev, ds_map, &info);
brw->batch.map_next += ds_dwords;
intel_batchbuffer_advance(brw);
brw->no_depth_or_stencil = !depth_mt && !stencil_mt;
}
void
static void
brw_emit_depth_stencil_hiz(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
uint32_t depth_offset, uint32_t depthbuffer_format,

View File

@ -114,9 +114,6 @@ void brw_upload_invariant_state(struct brw_context *brw);
uint32_t
brw_depthbuffer_format(struct brw_context *brw);
uint32_t
brw_convert_depth_value(mesa_format format, float value);
void brw_upload_state_base_address(struct brw_context *brw);
/* gen8_depth_state.c */

View File

@ -1,221 +0,0 @@
/*
* Copyright (c) 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "intel_batchbuffer.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "main/mtypes.h"
#include "main/fbobject.h"
#include "main/glformats.h"
void
gen6_emit_depth_stencil_hiz(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
uint32_t depth_offset, uint32_t depthbuffer_format,
uint32_t depth_surface_type,
struct intel_mipmap_tree *stencil_mt,
bool hiz, bool separate_stencil,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y)
{
struct gl_context *ctx = &brw->ctx;
struct gl_framebuffer *fb = ctx->DrawBuffer;
uint32_t surftype;
unsigned int depth = 1;
GLenum gl_target = GL_TEXTURE_2D;
unsigned int lod;
const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt;
const struct intel_renderbuffer *irb = NULL;
const struct gl_renderbuffer *rb = NULL;
/* Enable the hiz bit if we're doing separate stencil, because it and the
* separate stencil bit must have the same value. From Section 2.11.5.6.1.1
* 3DSTATE_DEPTH_BUFFER, Bit 1.21 "Separate Stencil Enable":
* [DevIL]: If this field is enabled, Hierarchical Depth Buffer
* Enable must also be enabled.
*
* [DevGT]: This field must be set to the same value (enabled or
* disabled) as Hierarchical Depth Buffer Enable
*/
bool enable_hiz_ss = hiz || separate_stencil;
brw_emit_depth_stall_flushes(brw);
irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
if (!irb)
irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
rb = (struct gl_renderbuffer*) irb;
if (rb) {
depth = MAX2(irb->layer_count, 1);
if (rb->TexImage)
gl_target = rb->TexImage->TexObject->Target;
}
switch (gl_target) {
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_CUBE_MAP:
/* The PRM claims that we should use BRW_SURFACE_CUBE for this
* situation, but experiments show that gl_Layer doesn't work when we do
* this. So we use BRW_SURFACE_2D, since for rendering purposes this is
* equivalent.
*/
surftype = BRW_SURFACE_2D;
depth *= 6;
break;
case GL_TEXTURE_3D:
assert(mt);
depth = mt->surf.logical_level0_px.depth;
/* fallthrough */
default:
surftype = translate_tex_target(gl_target);
break;
}
const unsigned min_array_element = irb ? irb->mt_layer : 0;
lod = irb ? irb->mt_level - irb->mt->first_level : 0;
if (mt) {
width = mt->surf.logical_level0_px.width;
height = mt->surf.logical_level0_px.height;
}
BEGIN_BATCH(7);
/* 3DSTATE_DEPTH_BUFFER dw0 */
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
/* 3DSTATE_DEPTH_BUFFER dw1 */
OUT_BATCH((depth_mt ? depth_mt->surf.row_pitch - 1 : 0) |
(depthbuffer_format << 18) |
((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
((enable_hiz_ss ? 1 : 0) << 22) | /* hiz enable */
(BRW_TILEWALK_YMAJOR << 26) |
(1 << 27) |
(surftype << 29));
/* 3DSTATE_DEPTH_BUFFER dw2 */
if (depth_mt) {
OUT_RELOC(depth_mt->bo, RELOC_WRITE, 0);
} else {
OUT_BATCH(0);
}
/* 3DSTATE_DEPTH_BUFFER dw3 */
OUT_BATCH(((width - 1) << 6) |
((height - 1) << 19) |
lod << 2);
/* 3DSTATE_DEPTH_BUFFER dw4 */
OUT_BATCH((depth - 1) << 21 |
min_array_element << 10 |
(depth - 1) << 1);
/* 3DSTATE_DEPTH_BUFFER dw5 */
OUT_BATCH(0);
assert(tile_x == 0 && tile_y == 0);
/* 3DSTATE_DEPTH_BUFFER dw6 */
OUT_BATCH(0);
ADVANCE_BATCH();
if (hiz || separate_stencil) {
/*
* In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate
* stencil enable' and 'hiz enable' bits were set. Therefore we must
* emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if
* there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted;
* failure to do so causes hangs on gen5 and a stall on gen6.
*/
/* Emit stencil buffer. */
if (separate_stencil) {
assert(stencil_mt->format == MESA_FORMAT_S_UINT8);
assert(stencil_mt->surf.size > 0);
uint32_t offset;
isl_surf_get_image_offset_B_tile_sa(&stencil_mt->surf,
lod, 0, 0, &offset, NULL, NULL);
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
OUT_BATCH(stencil_mt->surf.row_pitch - 1);
OUT_RELOC(stencil_mt->bo, RELOC_WRITE, offset);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* Emit hiz buffer. */
if (hiz) {
assert(depth_mt);
uint32_t offset;
isl_surf_get_image_offset_B_tile_sa(&depth_mt->aux_buf->surf,
lod, 0, 0, &offset, NULL, NULL);
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(depth_mt->aux_buf->surf.row_pitch - 1);
OUT_RELOC(depth_mt->aux_buf->bo, RELOC_WRITE, offset);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
}
/*
* On Gen >= 6, emit clear params for safety. If using hiz, then clear
* params must be emitted.
*
* From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
* 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
* when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
*/
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
GEN5_DEPTH_CLEAR_VALID |
(2 - 2));
if (depth_mt) {
OUT_BATCH(brw_convert_depth_value(depth_mt->format,
depth_mt->fast_clear_color.f32[0]));
} else {
OUT_BATCH(0);
}
ADVANCE_BATCH();
}

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@ -1,188 +0,0 @@
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "main/mtypes.h"
#include "intel_batchbuffer.h"
#include "intel_mipmap_tree.h"
#include "intel_fbo.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
void
gen7_emit_depth_stencil_hiz(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
uint32_t depth_offset, uint32_t depthbuffer_format,
uint32_t depth_surface_type,
struct intel_mipmap_tree *stencil_mt,
bool hiz, bool separate_stencil,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct gl_context *ctx = &brw->ctx;
const uint8_t mocs = GEN7_MOCS_L3;
struct gl_framebuffer *fb = ctx->DrawBuffer;
uint32_t surftype;
unsigned int depth = 1;
unsigned int min_array_element;
GLenum gl_target = GL_TEXTURE_2D;
unsigned int lod;
const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt;
const struct intel_renderbuffer *irb = NULL;
const struct gl_renderbuffer *rb = NULL;
/* Skip repeated NULL depth/stencil emits (think 2D rendering). */
if (!mt && brw->no_depth_or_stencil) {
assert(brw->hw_ctx);
return;
}
brw_emit_depth_stall_flushes(brw);
irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
if (!irb)
irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
rb = (struct gl_renderbuffer*) irb;
if (rb) {
depth = MAX2(irb->layer_count, 1);
if (rb->TexImage)
gl_target = rb->TexImage->TexObject->Target;
}
switch (gl_target) {
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_CUBE_MAP:
/* The PRM claims that we should use BRW_SURFACE_CUBE for this
* situation, but experiments show that gl_Layer doesn't work when we do
* this. So we use BRW_SURFACE_2D, since for rendering purposes this is
* equivalent.
*/
surftype = BRW_SURFACE_2D;
depth *= 6;
break;
case GL_TEXTURE_3D:
assert(mt);
depth = mt->surf.logical_level0_px.depth;
/* fallthrough */
default:
surftype = translate_tex_target(gl_target);
break;
}
min_array_element = irb ? irb->mt_layer : 0;
lod = irb ? irb->mt_level - irb->mt->first_level : 0;
if (mt) {
width = mt->surf.logical_level0_px.width;
height = mt->surf.logical_level0_px.height;
}
/* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */
BEGIN_BATCH(7);
/* 3DSTATE_DEPTH_BUFFER dw0 */
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
/* 3DSTATE_DEPTH_BUFFER dw1 */
OUT_BATCH((depth_mt ? depth_mt->surf.row_pitch - 1 : 0) |
(depthbuffer_format << 18) |
((hiz ? 1 : 0) << 22) |
((stencil_mt != NULL) << 27) | /* Stencil Write Enable */
((depth_mt != NULL) << 28) | /* Depth Write Enable */
(surftype << 29));
/* 3DSTATE_DEPTH_BUFFER dw2 */
if (depth_mt) {
OUT_RELOC(depth_mt->bo, RELOC_WRITE, 0);
} else {
OUT_BATCH(0);
}
/* 3DSTATE_DEPTH_BUFFER dw3 */
OUT_BATCH(((width - 1) << 4) |
((height - 1) << 18) |
lod);
/* 3DSTATE_DEPTH_BUFFER dw4 */
OUT_BATCH(((depth - 1) << 21) |
(min_array_element << 10) |
mocs);
/* 3DSTATE_DEPTH_BUFFER dw5 */
OUT_BATCH(0);
/* 3DSTATE_DEPTH_BUFFER dw6 */
OUT_BATCH((depth - 1) << 21);
ADVANCE_BATCH();
if (stencil_mt == NULL) {
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
} else {
stencil_mt->r8stencil_needs_update = true;
const int enabled = devinfo->is_haswell ? HSW_STENCIL_ENABLED : 0;
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
OUT_BATCH(enabled |
mocs << 25 |
(stencil_mt->surf.row_pitch - 1));
OUT_RELOC(stencil_mt->bo, RELOC_WRITE, 0);
ADVANCE_BATCH();
}
if (!hiz) {
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
} else {
assert(depth_mt);
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
OUT_BATCH((mocs << 25) |
(depth_mt->aux_buf->pitch - 1));
OUT_RELOC(depth_mt->aux_buf->bo, RELOC_WRITE, 0);
ADVANCE_BATCH();
}
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
if (depth_mt) {
OUT_BATCH(brw_convert_depth_value(depth_mt->format,
depth_mt->fast_clear_color.f32[0]));
} else {
OUT_BATCH(0);
}
OUT_BATCH(1);
ADVANCE_BATCH();
brw->no_depth_or_stencil = !mt;
}

View File

@ -31,181 +31,6 @@
#include "brw_wm.h"
#include "main/framebuffer.h"
/**
* Helper function to emit depth related command packets.
*/
static void
emit_depth_packets(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
uint32_t depthbuffer_format,
uint32_t depth_surface_type,
struct intel_mipmap_tree *stencil_mt,
bool hiz,
uint32_t width,
uint32_t height,
uint32_t depth,
uint32_t lod,
uint32_t min_array_element)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
uint32_t mocs_wb = devinfo->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
/* Skip repeated NULL depth/stencil emits (think 2D rendering). */
if (!depth_mt && !stencil_mt && brw->no_depth_or_stencil) {
assert(brw->hw_ctx);
return;
}
brw_emit_depth_stall_flushes(brw);
/* _NEW_BUFFERS, _NEW_DEPTH, _NEW_STENCIL */
BEGIN_BATCH(8);
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (8 - 2));
OUT_BATCH(depth_surface_type << 29 |
(depth_mt != NULL) << 28 | /* Depth Write Enable */
(stencil_mt != NULL) << 27 | /* Stencil Write Enable */
(hiz ? 1 : 0) << 22 |
depthbuffer_format << 18 |
(depth_mt ? depth_mt->surf.row_pitch - 1 : 0));
if (depth_mt) {
OUT_RELOC64(depth_mt->bo, RELOC_WRITE, 0);
} else {
OUT_BATCH(0);
OUT_BATCH(0);
}
OUT_BATCH(((width - 1) << 4) | ((height - 1) << 18) | lod);
OUT_BATCH(((depth - 1) << 21) | (min_array_element << 10) | mocs_wb);
OUT_BATCH(0);
OUT_BATCH(((depth - 1) << 21) |
(depth_mt ? depth_mt->surf.array_pitch_el_rows >> 2 : 0));
ADVANCE_BATCH();
if (stencil_mt == NULL) {
BEGIN_BATCH(5);
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(5);
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (5 - 2));
OUT_BATCH(HSW_STENCIL_ENABLED | mocs_wb << 22 |
(stencil_mt->surf.row_pitch - 1));
OUT_RELOC64(stencil_mt->bo, RELOC_WRITE, 0);
OUT_BATCH(stencil_mt->surf.array_pitch_el_rows >> 2);
ADVANCE_BATCH();
}
if (!hiz) {
BEGIN_BATCH(5);
OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
} else {
assert(depth_mt);
BEGIN_BATCH(5);
OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (5 - 2));
OUT_BATCH((depth_mt->aux_buf->pitch - 1) | mocs_wb << 25);
OUT_RELOC64(depth_mt->aux_buf->bo, RELOC_WRITE, 0);
OUT_BATCH(depth_mt->aux_buf->qpitch >> 2);
ADVANCE_BATCH();
}
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
OUT_BATCH(depth_mt ? depth_mt->fast_clear_color.u32[0] : 0);
OUT_BATCH(1);
ADVANCE_BATCH();
brw->no_depth_or_stencil = !depth_mt && !stencil_mt;
}
/* Awful vtable-compatible function; should be cleaned up in the future. */
void
gen8_emit_depth_stencil_hiz(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
uint32_t depth_offset,
uint32_t depthbuffer_format,
uint32_t depth_surface_type,
struct intel_mipmap_tree *stencil_mt,
bool hiz, bool separate_stencil,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct gl_context *ctx = &brw->ctx;
struct gl_framebuffer *fb = ctx->DrawBuffer;
uint32_t surftype;
unsigned int depth = 1;
unsigned int min_array_element;
GLenum gl_target = GL_TEXTURE_2D;
unsigned int lod;
const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt;
const struct intel_renderbuffer *irb = NULL;
const struct gl_renderbuffer *rb = NULL;
irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
if (!irb)
irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
rb = (struct gl_renderbuffer *) irb;
if (rb) {
depth = MAX2(irb->layer_count, 1);
if (rb->TexImage)
gl_target = rb->TexImage->TexObject->Target;
}
switch (gl_target) {
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_CUBE_MAP:
/* The PRM claims that we should use BRW_SURFACE_CUBE for this
* situation, but experiments show that gl_Layer doesn't work when we do
* this. So we use BRW_SURFACE_2D, since for rendering purposes this is
* equivalent.
*/
surftype = BRW_SURFACE_2D;
depth *= 6;
break;
case GL_TEXTURE_3D:
assert(mt);
depth = mt->surf.logical_level0_px.depth;
surftype = translate_tex_target(gl_target);
break;
case GL_TEXTURE_1D_ARRAY:
case GL_TEXTURE_1D:
if (devinfo->gen >= 9) {
/* WaDisable1DDepthStencil. Skylake+ doesn't support 1D depth
* textures but it does allow pretending it's a 2D texture
* instead.
*/
surftype = BRW_SURFACE_2D;
break;
}
/* fallthrough */
default:
surftype = translate_tex_target(gl_target);
break;
}
min_array_element = irb ? irb->mt_layer : 0;
lod = irb ? irb->mt_level - irb->mt->first_level : 0;
if (mt) {
width = mt->surf.logical_level0_px.width;
height = mt->surf.logical_level0_px.height;
}
emit_depth_packets(brw, depth_mt, brw_depthbuffer_format(brw), surftype,
stencil_mt,
hiz, width, height, depth, lod, min_array_element);
}
/**
* Should we set the PMA FIX ENABLE bit?
*

View File

@ -87,14 +87,12 @@ files_i965 = files(
'gen4_blorp_exec.h',
'gen6_clip_state.c',
'gen6_constant_state.c',
'gen6_depth_state.c',
'gen6_multisample_state.c',
'gen6_queryobj.c',
'gen6_sampler_state.c',
'gen6_sol.c',
'gen6_urb.c',
'gen7_l3_state.c',
'gen7_misc_state.c',
'gen7_sol_state.c',
'gen7_urb.c',
'gen8_depth_state.c',