more image type error checking in draw_stencil_pixels()
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@ -1,4 +1,4 @@
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/* $Id: drawpix.c,v 1.3 1999/10/08 09:27:10 keithw Exp $ */
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/* $Id: drawpix.c,v 1.4 1999/10/19 20:33:57 brianp Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@ -487,6 +487,18 @@ static void draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
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GLint i;
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GLint i;
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const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
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const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
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if (image->Type != GL_BYTE &&
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image->Type != GL_UNSIGNED_BYTE &&
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image->Type != GL_SHORT &&
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image->Type != GL_UNSIGNED_SHORT &&
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image->Type != GL_INT &&
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image->Type != GL_UNSIGNED_INT &&
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image->Type != GL_FLOAT &&
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image->Type != GL_BITMAP) {
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gl_error( ctx, GL_INVALID_OPERATION, "glDrawPixels(stencil type)");
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return;
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}
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assert(image);
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assert(image);
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assert(image->Format == GL_STENCIL_INDEX);
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assert(image->Format == GL_STENCIL_INDEX);
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assert(image->Type == GL_UNSIGNED_BYTE || image->Type == GL_BITMAP);
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assert(image->Type == GL_UNSIGNED_BYTE || image->Type == GL_BITMAP);
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