glsl: Add image memory and layout qualifiers to ir_variable.
v2: Add comment next to the read_only and write_only qualifier flags. Reviewed-by: Paul Berry <stereotype441@gmail.com>
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@ -1554,6 +1554,11 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
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this->data.max_array_access = 0;
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this->data.atomic.buffer_index = 0;
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this->data.atomic.offset = 0;
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this->data.image.read_only = false;
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this->data.image.write_only = false;
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this->data.image.coherent = false;
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this->data.image._volatile = false;
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this->data.image._restrict = false;
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if (type != NULL) {
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if (type->base_type == GLSL_TYPE_SAMPLER)
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@ -690,6 +690,20 @@ public:
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unsigned offset;
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} atomic;
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/**
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* ARB_shader_image_load_store qualifiers.
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*/
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struct {
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bool read_only; /**< "readonly" qualifier. */
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bool write_only; /**< "writeonly" qualifier. */
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bool coherent;
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bool _volatile;
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bool _restrict;
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/** Image internal format if specified explicitly, otherwise GL_NONE. */
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GLenum format;
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} image;
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/**
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* Highest element accessed with a constant expression array index
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*
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