glsl: Add helper methods to glsl_type for dealing with images.

Add predicates to query if a GLSL type is or contains an image.
Rename sampler_coordinate_components() to coordinate_components().

v2: Use assert instead of unreachable.
v3: No need to use a separate code-path for images in
    coordinate_components() after merging image and sampler fields in
    the glsl_type structure.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Francisco Jerez 2013-11-25 14:03:06 -08:00
parent 8a2508ee07
commit 107d03a6d5
4 changed files with 35 additions and 7 deletions

View File

@ -3549,7 +3549,7 @@ builtin_builder::_texture(ir_texture_opcode opcode,
ir_texture *tex = new(mem_ctx) ir_texture(opcode);
tex->set_sampler(var_ref(s), return_type);
const int coord_size = sampler_type->sampler_coordinate_components();
const int coord_size = sampler_type->coordinate_components();
if (coord_size == coord_type->vector_elements) {
tex->coordinate = var_ref(P);

View File

@ -226,6 +226,21 @@ glsl_type::sampler_index() const
}
}
bool
glsl_type::contains_image() const
{
if (this->is_array()) {
return this->fields.array->contains_image();
} else if (this->is_record()) {
for (unsigned int i = 0; i < this->length; i++) {
if (this->fields.structure[i].type->contains_image())
return true;
}
return false;
} else {
return this->is_image();
}
}
const glsl_type *glsl_type::get_base_type() const
{
@ -955,10 +970,8 @@ glsl_type::count_attribute_slots() const
}
int
glsl_type::sampler_coordinate_components() const
glsl_type::coordinate_components() const
{
assert(is_sampler());
int size;
switch (sampler_dimensionality) {

View File

@ -403,6 +403,20 @@ struct glsl_type {
*/
gl_texture_index sampler_index() const;
/**
* Query whether or not type is an image, or for struct and array
* types, contains an image.
*/
bool contains_image() const;
/**
* Query whether or not a type is an image
*/
bool is_image() const
{
return base_type == GLSL_TYPE_IMAGE;
}
/**
* Query whether or not a type is an array
*/
@ -533,7 +547,8 @@ struct glsl_type {
}
/**
* Return the number of coordinate components needed for this sampler type.
* Return the number of coordinate components needed for this
* sampler or image type.
*
* This is based purely on the sampler's dimensionality. For example, this
* returns 1 for sampler1D, and 3 for sampler2DArray.
@ -542,7 +557,7 @@ struct glsl_type {
* a texturing built-in function, since those pack additional values (such
* as the shadow comparitor or projector) into the coordinate type.
*/
int sampler_coordinate_components() const;
int coordinate_components() const;
/**
* Compare a record type against another record type.

View File

@ -47,7 +47,7 @@ TEST(sampler_types, TYPE) \
EXPECT_EQ(DATA_TYPE, type->sampler_type); \
ARR; \
SHAD; \
EXPECT_EQ(COMPS, type->sampler_coordinate_components()); \
EXPECT_EQ(COMPS, type->coordinate_components()); \
}
T( sampler1D, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 1)