glsl: Fix the prototype of textureProjGradOffset(sampler2DShadow)
Indirectly caught by Ken's review of my GLSL 1.40 changes where I copy-and-pasted this line. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
56e2f97697
commit
b9fed9f3d5
|
@ -958,7 +958,7 @@ ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off);
|
|||
uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off);
|
||||
|
||||
float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o);
|
||||
float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, vec2 o);
|
||||
float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o);
|
||||
|
||||
/*
|
||||
* The following texture functions are deprecated:
|
||||
|
|
Loading…
Reference in New Issue