glsl: Fix the prototype of textureProjGradOffset(sampler2DShadow)

Indirectly caught by Ken's review of my GLSL 1.40 changes where I
copy-and-pasted this line.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2012-04-16 11:43:47 -07:00
parent 56e2f97697
commit b9fed9f3d5
1 changed files with 1 additions and 1 deletions

View File

@ -958,7 +958,7 @@ ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off);
uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off);
float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o);
float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, vec2 o);
float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o);
/*
* The following texture functions are deprecated: