From b9fed9f3d537f4f28ea19996fe34463d15831411 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Mon, 16 Apr 2012 11:43:47 -0700 Subject: [PATCH] glsl: Fix the prototype of textureProjGradOffset(sampler2DShadow) Indirectly caught by Ken's review of my GLSL 1.40 changes where I copy-and-pasted this line. Reviewed-by: Kenneth Graunke --- src/glsl/builtins/profiles/140.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/builtins/profiles/140.frag b/src/glsl/builtins/profiles/140.frag index ba616a1cf7f..3eeecd1d72c 100644 --- a/src/glsl/builtins/profiles/140.frag +++ b/src/glsl/builtins/profiles/140.frag @@ -958,7 +958,7 @@ ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o); -float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, vec2 o); +float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); /* * The following texture functions are deprecated: