broadcom/compiler: add a ntq_emit_cond_to_bool helper

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11620>
This commit is contained in:
Iago Toral Quiroga 2021-06-28 09:44:49 +02:00
parent 53341e44ad
commit b9f510087d
1 changed files with 16 additions and 22 deletions

View File

@ -1230,6 +1230,18 @@ out:
return V3D_QPU_COND_IFNA;
}
static struct qreg
ntq_emit_cond_to_bool(struct v3d_compile *c, enum v3d_qpu_cond cond)
{
struct qreg result =
vir_MOV(c, vir_SEL(c, cond,
vir_uniform_ui(c, ~0),
vir_uniform_ui(c, 0)));
c->flags_temp = result.index;
c->flags_cond = cond;
return result;
}
static void
ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
{
@ -1393,11 +1405,7 @@ ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
enum v3d_qpu_cond cond;
ASSERTED bool ok = ntq_emit_comparison(c, instr, &cond);
assert(ok);
result = vir_MOV(c, vir_SEL(c, cond,
vir_uniform_ui(c, ~0),
vir_uniform_ui(c, 0)));
c->flags_temp = result.index;
c->flags_cond = cond;
result = ntq_emit_cond_to_bool(c, cond);
break;
}
@ -1477,11 +1485,7 @@ ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
case nir_op_uadd_carry:
vir_set_pf(c, vir_ADD_dest(c, vir_nop_reg(), src[0], src[1]),
V3D_QPU_PF_PUSHC);
result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFA,
vir_uniform_ui(c, ~0),
vir_uniform_ui(c, 0)));
c->flags_temp = result.index;
c->flags_cond = V3D_QPU_COND_IFA;
result = ntq_emit_cond_to_bool(c, V3D_QPU_COND_IFA);
break;
case nir_op_pack_half_2x16_split:
@ -2903,11 +2907,7 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
case nir_intrinsic_load_helper_invocation:
vir_set_pf(c, vir_MSF_dest(c, vir_nop_reg()), V3D_QPU_PF_PUSHZ);
struct qreg qdest = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFA,
vir_uniform_ui(c, ~0),
vir_uniform_ui(c, 0)));
c->flags_temp = qdest.index;
c->flags_cond = V3D_QPU_COND_IFA;
struct qreg qdest = ntq_emit_cond_to_bool(c, V3D_QPU_COND_IFA);
ntq_store_dest(c, &instr->dest, 0, qdest);
break;
@ -3281,13 +3281,7 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
vir_set_pf(c, vir_XOR_dest(c, vir_nop_reg(),
first, vir_uniform_ui(c, 1)),
V3D_QPU_PF_PUSHZ);
struct qreg result =
vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFA,
vir_uniform_ui(c, ~0),
vir_uniform_ui(c, 0)));
c->flags_temp = result.index;
c->flags_cond = V3D_QPU_COND_IFA;
struct qreg result = ntq_emit_cond_to_bool(c, V3D_QPU_COND_IFA);
ntq_store_dest(c, &instr->dest, 0, result);
break;
}