broadcom/compiler: implement more subgroup intrinsics

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11620>
This commit is contained in:
Iago Toral Quiroga 2021-06-22 11:04:06 +02:00
parent 87fa5908b3
commit 53341e44ad
1 changed files with 51 additions and 0 deletions

View File

@ -3241,6 +3241,57 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
break;
}
case nir_intrinsic_load_subgroup_size:
ntq_store_dest(c, &instr->dest, 0,
vir_uniform_ui(c, V3D_CHANNELS));
break;
case nir_intrinsic_load_subgroup_invocation:
ntq_store_dest(c, &instr->dest, 0, vir_EIDX(c));
break;
case nir_intrinsic_elect: {
/* Flafirst reads A flags so we need to make sure it reflects
* currently active lanes.
*
* MSF returns 0 for disabled lanes in compute shaders so
* PUSHZ will set A=1 for disabled lanes. We want the inverse
* of this but we don't have any means to negate the A flags
* directly, but we can do it by repeating the same operation
* with NORZ (A = ~A & ~Z).
*/
assert(c->s->info.stage == MESA_SHADER_COMPUTE);
vir_set_pf(c, vir_MSF_dest(c, vir_nop_reg()), V3D_QPU_PF_PUSHZ);
vir_set_uf(c, vir_MSF_dest(c, vir_nop_reg()), V3D_QPU_UF_NORZ);
/* If we are under non-uniform control flow we also need to
* AND the A flags with the current execute mask.
*/
if (vir_in_nonuniform_control_flow(c)) {
const uint32_t bidx = c->cur_block->index;
vir_set_uf(c, vir_XOR_dest(c, vir_nop_reg(),
c->execute,
vir_uniform_ui(c, bidx)),
V3D_QPU_UF_ANDZ);
}
struct qreg first = vir_FLAFIRST(c);
/* Produce a boolean result from Flafirst */
vir_set_pf(c, vir_XOR_dest(c, vir_nop_reg(),
first, vir_uniform_ui(c, 1)),
V3D_QPU_PF_PUSHZ);
struct qreg result =
vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFA,
vir_uniform_ui(c, ~0),
vir_uniform_ui(c, 0)));
c->flags_temp = result.index;
c->flags_cond = V3D_QPU_COND_IFA;
ntq_store_dest(c, &instr->dest, 0, result);
break;
}
case nir_intrinsic_load_num_subgroups:
unreachable("Should have been lowered");
break;