mesa: Add helper functions for looking up multiple textures
Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -61,6 +61,27 @@ _mesa_lookup_texture(struct gl_context *ctx, GLuint id)
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}
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void
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_mesa_begin_texture_lookups(struct gl_context *ctx)
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{
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_mesa_HashLockMutex(ctx->Shared->TexObjects);
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}
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void
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_mesa_end_texture_lookups(struct gl_context *ctx)
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{
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_mesa_HashUnlockMutex(ctx->Shared->TexObjects);
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}
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struct gl_texture_object *
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_mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id)
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{
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return (struct gl_texture_object *)
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_mesa_HashLookupLocked(ctx->Shared->TexObjects, id);
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}
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/**
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* Allocate and initialize a new texture object. But don't put it into the
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@ -46,6 +46,15 @@
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extern struct gl_texture_object *
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_mesa_lookup_texture(struct gl_context *ctx, GLuint id);
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extern void
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_mesa_begin_texture_lookups(struct gl_context *ctx);
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extern void
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_mesa_end_texture_lookups(struct gl_context *ctx);
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extern struct gl_texture_object *
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_mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id);
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extern struct gl_texture_object *
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_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
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