mesa: Implement glBindSamplers

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Fredrik Höglund 2013-11-15 19:41:11 +01:00
parent 6655e70f99
commit b16e2ada4c
1 changed files with 115 additions and 0 deletions

View File

@ -51,6 +51,28 @@ _mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name)
}
static inline void
begin_samplerobj_lookups(struct gl_context *ctx)
{
_mesa_HashLockMutex(ctx->Shared->SamplerObjects);
}
static inline void
end_samplerobj_lookups(struct gl_context *ctx)
{
_mesa_HashUnlockMutex(ctx->Shared->SamplerObjects);
}
static inline struct gl_sampler_object *
lookup_samplerobj_locked(struct gl_context *ctx, GLuint name)
{
return (struct gl_sampler_object *)
_mesa_HashLookupLocked(ctx->Shared->SamplerObjects, name);
}
/**
* Handle reference counting.
*/
@ -288,6 +310,99 @@ _mesa_BindSampler(GLuint unit, GLuint sampler)
void GLAPIENTRY
_mesa_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
/* The ARB_multi_bind spec says:
*
* "An INVALID_OPERATION error is generated if <first> + <count> is
* greater than the number of texture image units supported by
* the implementation."
*/
if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindSamplers(first=%u + count=%d > the value of "
"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
first, count, ctx->Const.MaxCombinedTextureImageUnits);
return;
}
FLUSH_VERTICES(ctx, 0);
if (samplers) {
/* Note that the error semantics for multi-bind commands differ from
* those of other GL commands.
*
* The Issues section in the ARB_multi_bind spec says:
*
* "(11) Typically, OpenGL specifies that if an error is generated by
* a command, that command has no effect. This is somewhat
* unfortunate for multi-bind commands, because it would require
* a first pass to scan the entire list of bound objects for
* errors and then a second pass to actually perform the
* bindings. Should we have different error semantics?
*
* RESOLVED: Yes. In this specification, when the parameters for
* one of the <count> binding points are invalid, that binding
* point is not updated and an error will be generated. However,
* other binding points in the same command will be updated if
* their parameters are valid and no other error occurs."
*/
begin_samplerobj_lookups(ctx);
for (i = 0; i < count; i++) {
const GLuint unit = first + i;
struct gl_sampler_object * const currentSampler =
ctx->Texture.Unit[unit].Sampler;
struct gl_sampler_object *sampObj;
if (samplers[i] != 0) {
if (currentSampler && currentSampler->Name == samplers[i])
sampObj = currentSampler;
else
sampObj = lookup_samplerobj_locked(ctx, samplers[i]);
/* The ARB_multi_bind spec says:
*
* "An INVALID_OPERATION error is generated if any value
* in <samplers> is not zero or the name of an existing
* sampler object (per binding)."
*/
if (!sampObj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindSamplers(samplers[%d]=%u is not zero or "
"the name of an existing sampler object)",
i, samplers[i]);
continue;
}
} else {
sampObj = NULL;
}
/* Bind the new sampler */
if (sampObj != currentSampler) {
_mesa_reference_sampler_object(ctx,
&ctx->Texture.Unit[unit].Sampler,
sampObj);
ctx->NewState |= _NEW_TEXTURE;
}
}
end_samplerobj_lookups(ctx);
} else {
/* Unbind all samplers in the range <first> through <first>+<count>-1 */
for (i = 0; i < count; i++) {
const GLuint unit = first + i;
if (ctx->Texture.Unit[unit].Sampler) {
_mesa_reference_sampler_object(ctx,
&ctx->Texture.Unit[unit].Sampler,
NULL);
ctx->NewState |= _NEW_TEXTURE;
}
}
}
}