nir/glsl: Use lower_outputs_to_temporaries instead of relying on GLSL IR

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Jason Ekstrand 2015-09-08 14:31:11 -07:00
parent 1dbe4af9c9
commit b828f7a27b
2 changed files with 2 additions and 3 deletions

View File

@ -138,6 +138,8 @@ glsl_to_nir(struct gl_shader *sh, const nir_shader_compiler_options *options)
v2.run(sh->ir);
visit_exec_list(sh->ir, &v1);
nir_lower_outputs_to_temporaries(shader);
return shader;
}

View File

@ -322,9 +322,6 @@ process_glsl_ir(gl_shader_stage stage,
options, ctx->Const.NativeIntegers) || progress;
} while (progress);
if (options->NirOptions != NULL)
lower_output_reads(stage, shader->ir);
validate_ir_tree(shader->ir);
/* Now that we've finished altering the linked IR, reparent any live IR back