From b828f7a27b2b8d6b90e646c08dfa25e1d737a9bb Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Tue, 8 Sep 2015 14:31:11 -0700 Subject: [PATCH] nir/glsl: Use lower_outputs_to_temporaries instead of relying on GLSL IR Reviewed-by: Ian Romanick --- src/glsl/nir/glsl_to_nir.cpp | 2 ++ src/mesa/drivers/dri/i965/brw_shader.cpp | 3 --- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp index 0712908eee8..ad7d7dddeaf 100644 --- a/src/glsl/nir/glsl_to_nir.cpp +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -138,6 +138,8 @@ glsl_to_nir(struct gl_shader *sh, const nir_shader_compiler_options *options) v2.run(sh->ir); visit_exec_list(sh->ir, &v1); + nir_lower_outputs_to_temporaries(shader); + return shader; } diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 445764d3d06..de1a7fe81a8 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -322,9 +322,6 @@ process_glsl_ir(gl_shader_stage stage, options, ctx->Const.NativeIntegers) || progress; } while (progress); - if (options->NirOptions != NULL) - lower_output_reads(stage, shader->ir); - validate_ir_tree(shader->ir); /* Now that we've finished altering the linked IR, reparent any live IR back