mesa: Fix test for setting the _NEW_VARYING_VP_INPUTS flag.
The precondition stated in the comment is not true. The values mentioned are only set from _mesa_update_state which in turn may not yet be called. For now set the _NEW_VARYING_VP_INPUTS flag a bit more often, we will narrow that down to a minimum again in a later patch. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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@ -430,14 +430,9 @@ set_varying_vp_inputs(struct gl_context *ctx, GLbitfield varying_inputs)
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if (ctx->varying_vp_inputs != varying_inputs) {
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ctx->varying_vp_inputs = varying_inputs;
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/* Only the fixed-func generated programs need to use the flag
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* and the fixed-func fragment program uses it only if there is also
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* a fixed-func vertex program, so this only depends on the latter.
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*
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* It's okay to check the VP pointer here, because this is called after
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* _mesa_update_state in the vbo module. */
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if (ctx->VertexProgram._TnlProgram ||
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ctx->FragmentProgram._TexEnvProgram) {
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/* Only fixed-func generated programs ever use varying_vp_inputs. */
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if (ctx->VertexProgram._MaintainTnlProgram ||
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ctx->FragmentProgram._MaintainTexEnvProgram) {
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ctx->NewState |= _NEW_VARYING_VP_INPUTS;
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}
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/*printf("%s %x\n", __func__, varying_inputs);*/
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