freedreno: Fix derivatives without texturing on a3xx-a5xx.

The shader variant tells us if we should set the PIXLODENABLE flag.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4685>
This commit is contained in:
Eric Anholt 2020-04-22 11:48:44 -07:00 committed by Marge Bot
parent fa49a5032f
commit b34ee185f4
5 changed files with 101 additions and 735 deletions

View File

@ -368,18 +368,6 @@ dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_triangle_strip
dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_highp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_mediump_fragment
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp
@ -388,13 +376,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_highp
@ -411,37 +392,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.linear.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.linear.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp
@ -450,27 +400,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp
@ -479,42 +408,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
@ -523,16 +416,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp
@ -549,40 +432,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp
@ -591,27 +440,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
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@ -620,47 +448,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp
@ -669,20 +456,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp
@ -699,48 +472,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.float_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp
@ -749,30 +480,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.float_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.float_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_highp
@ -781,30 +488,102 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
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dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.isampler3d_vertex

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@ -60,419 +60,6 @@ dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_stenci
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dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_mediump
dEQP-GLES3.functional.shaders.linkage.varying.interpolation.centroid
dEQP-GLES3.functional.shaders.linkage.varying.rules.differing_interpolation_2
dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.sampler3d_float_fragment

View File

@ -298,7 +298,7 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit,
A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP |
A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
COND(fp->num_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
COND(fp->need_pixlod, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz));
OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) |

View File

@ -281,7 +281,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
COND(s[VS].v->num_samp > 0, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
COND(s[VS].v->need_pixlod, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
OUT_RING(ring, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) |
A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in));
OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
@ -356,7 +356,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
COND(s[FS].v->num_samp > 0, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
COND(s[FS].v->need_pixlod, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) |
0x80000000 | /* XXX */
COND(s[FS].v->frag_face, A4XX_SP_FS_CTRL_REG1_FACENESS) |

View File

@ -407,7 +407,7 @@ fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
A5XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
0x6 | /* XXX seems to be always set? */
A5XX_SP_VS_CTRL_REG0_BRANCHSTACK(s[VS].v->branchstack) |
COND(s[VS].v->num_samp > 0, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE));
COND(s[VS].v->need_pixlod, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE));
struct ir3_shader_linkage l = {0};
ir3_link_shaders(&l, s[VS].v, s[FS].v, true);
@ -524,7 +524,7 @@ fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
A5XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
A5XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
A5XX_SP_FS_CTRL_REG0_BRANCHSTACK(s[FS].v->branchstack) |
COND(s[FS].v->num_samp > 0, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE));
COND(s[FS].v->need_pixlod, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE));
OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1);
OUT_RING(ring, 0x020fffff); /* XXX */