freedreno: Fix derivatives without texturing on a3xx-a5xx.
The shader variant tells us if we should set the PIXLODENABLE flag. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4685>
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@ -368,18 +368,6 @@ dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_triangle_strip
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dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_highp_fragment
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dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_fragment
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dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_mediump_fragment
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp
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@ -388,13 +376,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_highp
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@ -411,37 +392,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.linear.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.linear.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp
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@ -450,27 +400,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp
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@ -479,42 +408,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
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@ -523,16 +416,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp
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@ -549,40 +432,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp
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@ -591,27 +440,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp
|
||||
|
@ -620,47 +448,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp
|
|||
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp
|
||||
|
@ -669,20 +456,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_highp
|
|||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp
|
||||
|
@ -699,48 +472,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_highp
|
|||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp
|
||||
|
@ -749,30 +480,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
|
|||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_highp
|
||||
|
@ -781,30 +488,102 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp
|
|||
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.linkage.varying.rules.differing_interpolation_2
|
||||
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.isampler2d_vertex
|
||||
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.isampler3d_vertex
|
||||
|
|
|
@ -60,419 +60,6 @@ dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_stenci
|
|||
dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_stencil_tex2d_depth32f_stencil8
|
||||
dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_tex2d_depth_component32f
|
||||
dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_mediump
|
||||
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|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_highp
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_mediump
|
||||
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|
||||
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|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_highp
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_lowp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.float_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.float_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec2_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec2_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_mediump
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_highp
|
||||
dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_mediump
|
||||
dEQP-GLES3.functional.shaders.linkage.varying.interpolation.centroid
|
||||
dEQP-GLES3.functional.shaders.linkage.varying.rules.differing_interpolation_2
|
||||
dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.sampler3d_float_fragment
|
||||
|
|
|
@ -298,7 +298,7 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit,
|
|||
A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP |
|
||||
A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
|
||||
A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
|
||||
COND(fp->num_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
|
||||
COND(fp->need_pixlod, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
|
||||
A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz));
|
||||
OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
|
||||
A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) |
|
||||
|
|
|
@ -281,7 +281,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
|
|||
A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
|
||||
A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
|
||||
A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
|
||||
COND(s[VS].v->num_samp > 0, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
|
||||
COND(s[VS].v->need_pixlod, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
|
||||
OUT_RING(ring, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) |
|
||||
A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in));
|
||||
OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
|
||||
|
@ -356,7 +356,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
|
|||
A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
|
||||
A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
|
||||
A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
|
||||
COND(s[FS].v->num_samp > 0, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
|
||||
COND(s[FS].v->need_pixlod, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
|
||||
OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) |
|
||||
0x80000000 | /* XXX */
|
||||
COND(s[FS].v->frag_face, A4XX_SP_FS_CTRL_REG1_FACENESS) |
|
||||
|
|
|
@ -407,7 +407,7 @@ fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
|
|||
A5XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
|
||||
0x6 | /* XXX seems to be always set? */
|
||||
A5XX_SP_VS_CTRL_REG0_BRANCHSTACK(s[VS].v->branchstack) |
|
||||
COND(s[VS].v->num_samp > 0, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE));
|
||||
COND(s[VS].v->need_pixlod, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE));
|
||||
|
||||
struct ir3_shader_linkage l = {0};
|
||||
ir3_link_shaders(&l, s[VS].v, s[FS].v, true);
|
||||
|
@ -524,7 +524,7 @@ fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
|
|||
A5XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
|
||||
A5XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
|
||||
A5XX_SP_FS_CTRL_REG0_BRANCHSTACK(s[FS].v->branchstack) |
|
||||
COND(s[FS].v->num_samp > 0, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE));
|
||||
COND(s[FS].v->need_pixlod, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE));
|
||||
|
||||
OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1);
|
||||
OUT_RING(ring, 0x020fffff); /* XXX */
|
||||
|
|
Loading…
Reference in New Issue