egl_dri2: Do not destroy linked resources.
A linked resource is stil owned by the display.
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@ -735,11 +735,11 @@ dri2_make_current(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *dsurf,
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if ((cctx == NULL && ddraw == NULL && rdraw == NULL) ||
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dri2_dpy->core->bindContext(cctx, ddraw, rdraw)) {
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if (dsurf)
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if (dsurf && !_eglIsSurfaceLinked(dsurf))
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dri2_destroy_surface(drv, disp, dsurf);
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if (rsurf && rsurf != dsurf)
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if (rsurf && rsurf != dsurf && !_eglIsSurfaceLinked(dsurf))
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dri2_destroy_surface(drv, disp, rsurf);
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if (ctx != NULL)
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if (ctx != NULL && !_eglIsContextLinked(ctx))
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dri2_dpy->core->unbindContext(dri2_egl_context(ctx)->dri_context);
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return EGL_TRUE;
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