radv: remove unnecessary radv_shader_info:base_inline_push_consts

No need to duplicate it.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13149>
This commit is contained in:
Samuel Pitoiset 2021-10-01 15:29:19 +02:00 committed by Marge Bot
parent bcfba1891a
commit b172d68e69
4 changed files with 3 additions and 6 deletions

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@ -5491,7 +5491,7 @@ visit_load_push_constant(isel_context* ctx, nir_intrinsic_instr* instr)
if (index_cv && instr->dest.ssa.bit_size == 32) {
unsigned start = (offset + index_cv->u32) / 4u;
start -= ctx->args->ac.base_inline_push_consts;
start -= ctx->args->shader_info->min_push_constant_used / 4;
if (start + count <= ctx->args->ac.num_inline_push_consts) {
std::array<Temp, NIR_MAX_VEC_COMPONENTS> elems;
aco_ptr<Pseudo_instruction> vec{create_instruction<Pseudo_instruction>(

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@ -2885,7 +2885,7 @@ radv_flush_constants(struct radv_cmd_buffer *cmd_buffer, VkShaderStageFlags stag
need_push_constants |= radv_shader_loads_push_constants(pipeline, stage);
uint8_t base = shader->info.base_inline_push_consts;
uint8_t base = shader->info.min_push_constant_used / 4;
uint8_t count = shader->info.num_inline_push_consts;
radv_emit_inline_push_consts(cmd_buffer, pipeline, stage, AC_UD_INLINE_PUSH_CONSTANTS, count,

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@ -220,7 +220,6 @@ struct radv_shader_info {
bool has_only_32bit_push_constants;
bool has_indirect_push_constants;
uint8_t num_inline_push_consts;
uint8_t base_inline_push_consts;
uint32_t desc_set_used_mask;
bool needs_multiview_view_index;
bool uses_invocation_id;

View File

@ -168,8 +168,6 @@ allocate_inline_push_consts(struct radv_shader_args *args, struct user_sgpr_info
*/
args->shader_info->loads_push_constants = false;
}
args->shader_info->base_inline_push_consts = args->shader_info->min_push_constant_used / 4;
}
static void
@ -271,7 +269,7 @@ declare_global_input_sgprs(struct radv_shader_args *args,
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.inline_push_consts[i]);
}
args->ac.num_inline_push_consts = args->shader_info->num_inline_push_consts;
args->ac.base_inline_push_consts = args->shader_info->base_inline_push_consts;
args->ac.base_inline_push_consts = args->shader_info->min_push_constant_used / 4;
if (args->shader_info->so.num_outputs) {
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &args->streamout_buffers);