radv: determine if a shader loads push constants from the SGPR loc

If the SGPR loc is declared, the shader loads push constants.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13149>
This commit is contained in:
Samuel Pitoiset 2021-09-28 14:34:22 +02:00 committed by Marge Bot
parent 113ce21528
commit bcfba1891a
1 changed files with 9 additions and 1 deletions

View File

@ -2835,6 +2835,14 @@ radv_flush_descriptors(struct radv_cmd_buffer *cmd_buffer, VkShaderStageFlags st
radv_save_descriptors(cmd_buffer, bind_point);
}
static bool
radv_shader_loads_push_constants(struct radv_pipeline *pipeline, gl_shader_stage stage)
{
struct radv_userdata_info *loc =
radv_lookup_user_sgpr(pipeline, stage, AC_UD_PUSH_CONSTANTS);
return loc->sgpr_idx != -1;
}
static void
radv_flush_constants(struct radv_cmd_buffer *cmd_buffer, VkShaderStageFlags stages,
struct radv_pipeline *pipeline, VkPipelineBindPoint bind_point)
@ -2875,7 +2883,7 @@ radv_flush_constants(struct radv_cmd_buffer *cmd_buffer, VkShaderStageFlags stag
if (!shader)
continue;
need_push_constants |= shader->info.loads_push_constants;
need_push_constants |= radv_shader_loads_push_constants(pipeline, stage);
uint8_t base = shader->info.base_inline_push_consts;
uint8_t count = shader->info.num_inline_push_consts;