gallium: remove dead code related to shader semantic input/output info
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@ -340,12 +340,6 @@ generate_aaline_fs(struct aaline_stage *aaline)
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tgsi_dump(aaline_fs.tokens, 0);
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#endif
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#if 0 /* XXX remove */
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aaline_fs.input_semantic_name[aaline_fs.num_inputs] = TGSI_SEMANTIC_GENERIC;
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aaline_fs.input_semantic_index[aaline_fs.num_inputs] = transform.maxGeneric + 1;
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aaline_fs.num_inputs++;
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#endif
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aaline->fs->aaline_fs
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= aaline->driver_create_fs_state(aaline->pipe, &aaline_fs);
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@ -514,12 +514,6 @@ generate_aapoint_fs(struct aapoint_stage *aapoint)
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tgsi_dump(aapoint_fs.tokens, 0);
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#endif
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#if 0 /* XXX remove */
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aapoint_fs.input_semantic_name[aapoint_fs.num_inputs] = TGSI_SEMANTIC_GENERIC;
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aapoint_fs.input_semantic_index[aapoint_fs.num_inputs] = transform.maxGeneric + 1;
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aapoint_fs.num_inputs++;
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#endif
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aapoint->fs->aapoint_fs
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= aapoint->driver_create_fs_state(aapoint->pipe, &aapoint_fs);
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@ -324,21 +324,13 @@ generate_pstip_fs(struct pstip_stage *pstip)
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(struct tgsi_token *) pstip_fs.tokens,
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MAX, &transform.base);
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#if 1 /* DEBUG */
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#if 0 /* DEBUG */
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tgsi_dump(orig_fs->tokens, 0);
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tgsi_dump(pstip_fs.tokens, 0);
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#endif
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pstip->sampler_unit = transform.maxSampler + 1;
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#if 0 /* XXX remove */
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if (transform.wincoordInput < 0) {
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pstip_fs.input_semantic_name[pstip_fs.num_inputs] = TGSI_SEMANTIC_POSITION;
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pstip_fs.input_semantic_index[pstip_fs.num_inputs] = (ubyte)transform.maxInput;
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pstip_fs.num_inputs++;
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}
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#endif
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pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
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}
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@ -162,15 +162,6 @@ struct pipe_constant_buffer
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struct pipe_shader_state
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{
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const struct tgsi_token *tokens;
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#if 0
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/* XXX these are going away */
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ubyte num_inputs;
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ubyte num_outputs;
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ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
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ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
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ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
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ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
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#endif
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};
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