gallium: fix bug in stip_first_tri()

Need to compute num_samplers after binding/creating the fragment shader.
This commit is contained in:
Brian Paul 2008-03-13 13:22:24 -06:00
parent cb294542bc
commit 7ffbaebce1
1 changed files with 5 additions and 5 deletions

View File

@ -488,16 +488,16 @@ pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
struct pipe_context *pipe = pstip->pipe;
uint num_samplers;
/* how many samplers? */
/* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
num_samplers = MAX2(pstip->num_textures, pstip->num_samplers);
num_samplers = MAX2(num_samplers, pstip->sampler_unit + 1);
assert(stage->draw->rasterizer->poly_stipple_enable);
/* bind our fragprog */
bind_pstip_fragment_shader(pstip);
/* how many samplers? */
/* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
num_samplers = MAX2(pstip->num_textures, pstip->num_samplers);
num_samplers = MAX2(num_samplers, pstip->sampler_unit + 1);
/* plug in our sampler, texture */
pstip->state.samplers[pstip->sampler_unit] = pstip->sampler_cso;
pstip->state.textures[pstip->sampler_unit] = pstip->texture;