freedreno/ir3: turn on [iu]mul_high
Which also requires uadd_carry lowering
Until recently this was lowered in glsl ir so it went unnoticed that we
weren't lowering it.
Fixes: 1d8994a63b
glsl: [u/i]mulExtended optimization for GLSL
Signed-off-by: Rob Clark <robdclark@gmail.com>
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@ -42,6 +42,8 @@ static const nir_shader_compiler_options options = {
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.lower_fdiv = true,
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.lower_isign = true,
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.lower_ldexp = true,
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.lower_uadd_carry = true,
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.lower_mul_high = true,
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.fuse_ffma = true,
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.native_integers = true,
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.vertex_id_zero_based = true,
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@ -63,6 +65,8 @@ static const nir_shader_compiler_options options_a6xx = {
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.lower_fdiv = true,
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.lower_isign = true,
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.lower_ldexp = true,
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.lower_uadd_carry = true,
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.lower_mul_high = true,
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.fuse_ffma = true,
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.native_integers = true,
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.vertex_id_zero_based = false,
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