glsl: [u/i]mulExtended optimization for GLSL

Optimize mulExtended to use 32x32->64 multiplication.

Drivers which are not based on NIR, they can set the
MUL64_TO_MUL_AND_MUL_HIGH lowering flag in order to have same old
behavior.

v2: Add missing condition check (Jason Ekstrand)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Suggested-by: Matt Turner <Matt Turner <mattst88@gmail.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Sagar Ghuge 2019-02-27 14:02:54 -08:00
parent e551040c60
commit 1d8994a63b
7 changed files with 126 additions and 4 deletions

View File

@ -5866,14 +5866,42 @@ builtin_builder::_usubBorrow(const glsl_type *type)
ir_function_signature *
builtin_builder::_mulExtended(const glsl_type *type)
{
const glsl_type *mul_type, *unpack_type;
ir_expression_operation unpack_op;
if (type->base_type == GLSL_TYPE_INT) {
unpack_op = ir_unop_unpack_int_2x32;
mul_type = glsl_type::get_instance(GLSL_TYPE_INT64, type->vector_elements, 1);
unpack_type = glsl_type::ivec2_type;
} else {
unpack_op = ir_unop_unpack_uint_2x32;
mul_type = glsl_type::get_instance(GLSL_TYPE_UINT64, type->vector_elements, 1);
unpack_type = glsl_type::uvec2_type;
}
ir_variable *x = in_var(type, "x");
ir_variable *y = in_var(type, "y");
ir_variable *msb = out_var(type, "msb");
ir_variable *lsb = out_var(type, "lsb");
MAKE_SIG(glsl_type::void_type, gpu_shader5_or_es31_or_integer_functions, 4, x, y, msb, lsb);
body.emit(assign(msb, imul_high(x, y)));
body.emit(assign(lsb, mul(x, y)));
ir_variable *unpack_val = body.make_temp(unpack_type, "_unpack_val");
ir_expression *mul_res = new(mem_ctx) ir_expression(ir_binop_mul, mul_type,
new(mem_ctx)ir_dereference_variable(x),
new(mem_ctx)ir_dereference_variable(y));
if (type->vector_elements == 1) {
body.emit(assign(unpack_val, expr(unpack_op, mul_res)));
body.emit(assign(msb, swizzle_y(unpack_val)));
body.emit(assign(lsb, swizzle_x(unpack_val)));
} else {
for (int i = 0; i < type->vector_elements; i++) {
body.emit(assign(unpack_val, expr(unpack_op, swizzle(mul_res, i, 1))));
body.emit(assign(array_ref(msb, i), swizzle_y(unpack_val)));
body.emit(assign(array_ref(lsb, i), swizzle_x(unpack_val)));
}
}
return sig;
}

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@ -1865,8 +1865,18 @@ nir_visitor::visit(ir_expression *ir)
: nir_isub(&b, srcs[0], srcs[1]);
break;
case ir_binop_mul:
result = type_is_float(out_type) ? nir_fmul(&b, srcs[0], srcs[1])
: nir_imul(&b, srcs[0], srcs[1]);
if (type_is_float(out_type))
result = nir_fmul(&b, srcs[0], srcs[1]);
else if (out_type == GLSL_TYPE_INT64 &&
(ir->operands[0]->type->base_type == GLSL_TYPE_INT ||
ir->operands[1]->type->base_type == GLSL_TYPE_INT))
result = nir_imul_2x32_64(&b, srcs[0], srcs[1]);
else if (out_type == GLSL_TYPE_UINT64 &&
(ir->operands[0]->type->base_type == GLSL_TYPE_UINT ||
ir->operands[1]->type->base_type == GLSL_TYPE_UINT))
result = nir_umul_2x32_64(&b, srcs[0], srcs[1]);
else
result = nir_imul(&b, srcs[0], srcs[1]);
break;
case ir_binop_div:
if (type_is_float(out_type))

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@ -57,6 +57,7 @@ struct gl_shader_program;
#define DDIV_TO_MUL_RCP 0x100000
#define DIV_TO_MUL_RCP (FDIV_TO_MUL_RCP | DDIV_TO_MUL_RCP)
#define SQRT_TO_ABS_SQRT 0x200000
#define MUL64_TO_MUL_AND_MUL_HIGH 0x400000
/* Opertaions for lower_64bit_integer_instructions() */
#define MUL64 (1U << 0)

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@ -621,6 +621,17 @@ ir_validate::visit_leave(ir_expression *ir)
assert(ir->operands[0]->type->base_type ==
ir->operands[1]->type->base_type);
if (ir->operation == ir_binop_mul &&
(ir->type->base_type == GLSL_TYPE_UINT64 ||
ir->type->base_type == GLSL_TYPE_INT64) &&
(ir->operands[0]->type->base_type == GLSL_TYPE_INT ||
ir->operands[1]->type->base_type == GLSL_TYPE_INT ||
ir->operands[0]->type->base_type == GLSL_TYPE_UINT ||
ir->operands[1]->type->base_type == GLSL_TYPE_UINT)) {
assert(ir->operands[0]->type == ir->operands[1]->type);
break;
}
if (ir->operands[0]->type->is_scalar())
assert(ir->operands[1]->type == ir->type);
else if (ir->operands[1]->type->is_scalar())

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@ -169,6 +169,7 @@ private:
void find_msb_to_float_cast(ir_expression *ir);
void imul_high_to_mul(ir_expression *ir);
void sqrt_to_abs_sqrt(ir_expression *ir);
void mul64_to_mul_and_mul_high(ir_expression *ir);
ir_expression *_carry(operand a, operand b);
};
@ -1666,6 +1667,66 @@ lower_instructions_visitor::sqrt_to_abs_sqrt(ir_expression *ir)
this->progress = true;
}
void
lower_instructions_visitor::mul64_to_mul_and_mul_high(ir_expression *ir)
{
/* Lower 32x32-> 64 to
* msb = imul_high(x_lo, y_lo)
* lsb = mul(x_lo, y_lo)
*/
const unsigned elements = ir->operands[0]->type->vector_elements;
const ir_expression_operation operation =
ir->type->base_type == GLSL_TYPE_UINT64 ? ir_unop_pack_uint_2x32
: ir_unop_pack_int_2x32;
const glsl_type *var_type = ir->type->base_type == GLSL_TYPE_UINT64
? glsl_type::uvec(elements)
: glsl_type::ivec(elements);
const glsl_type *ret_type = ir->type->base_type == GLSL_TYPE_UINT64
? glsl_type::uvec2_type
: glsl_type::ivec2_type;
ir_instruction &i = *base_ir;
ir_variable *msb =
new(ir) ir_variable(var_type, "msb", ir_var_temporary);
ir_variable *lsb =
new(ir) ir_variable(var_type, "lsb", ir_var_temporary);
ir_variable *x =
new(ir) ir_variable(var_type, "x", ir_var_temporary);
ir_variable *y =
new(ir) ir_variable(var_type, "y", ir_var_temporary);
i.insert_before(x);
i.insert_before(assign(x, ir->operands[0]));
i.insert_before(y);
i.insert_before(assign(y, ir->operands[1]));
i.insert_before(msb);
i.insert_before(lsb);
i.insert_before(assign(msb, imul_high(x, y)));
i.insert_before(assign(lsb, mul(x, y)));
ir_rvalue *result[4] = {NULL};
for (unsigned elem = 0; elem < elements; elem++) {
ir_rvalue *val = new(ir) ir_expression(ir_quadop_vector, ret_type,
swizzle(lsb, elem, 1),
swizzle(msb, elem, 1), NULL, NULL);
result[elem] = expr(operation, val);
}
ir->operation = ir_quadop_vector;
ir->init_num_operands();
ir->operands[0] = result[0];
ir->operands[1] = result[1];
ir->operands[2] = result[2];
ir->operands[3] = result[3];
this->progress = true;
}
ir_visitor_status
lower_instructions_visitor::visit_leave(ir_expression *ir)
{
@ -1803,6 +1864,15 @@ lower_instructions_visitor::visit_leave(ir_expression *ir)
imul_high_to_mul(ir);
break;
case ir_binop_mul:
if (lowering(MUL64_TO_MUL_AND_MUL_HIGH) &&
(ir->type->base_type == GLSL_TYPE_INT64 ||
ir->type->base_type == GLSL_TYPE_UINT64) &&
(ir->operands[0]->type->base_type == GLSL_TYPE_INT ||
ir->operands[1]->type->base_type == GLSL_TYPE_UINT))
mul64_to_mul_and_mul_high(ir);
break;
case ir_unop_rsq:
case ir_unop_sqrt:
if (lowering(SQRT_TO_ABS_SQRT))

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@ -3053,6 +3053,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
do_mat_op_to_vec(ir);
lower_instructions(ir, (MOD_TO_FLOOR | DIV_TO_MUL_RCP | EXP_TO_EXP2
| LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
| MUL64_TO_MUL_AND_MUL_HIGH
| ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
progress = do_common_optimization(ir, true, true,

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@ -7379,6 +7379,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
FDIV_TO_MUL_RCP |
EXP_TO_EXP2 |
LOG_TO_LOG2 |
MUL64_TO_MUL_AND_MUL_HIGH |
(have_ldexp ? 0 : LDEXP_TO_ARITH) |
(have_dfrexp ? 0 : DFREXP_DLDEXP_TO_ARITH) |
CARRY_TO_ARITH |