intel: print image depth in debug message
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Paul Berry <stereotype441@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -581,9 +581,9 @@ intel_render_texture(struct gl_context * ctx,
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return;
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}
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DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
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DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
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_mesa_get_format_name(image->TexFormat),
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att->Texture->Name, image->Width, image->Height,
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att->Texture->Name, image->Width, image->Height, image->Depth,
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rb->RefCount);
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/* update drawing region, etc */
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