intel: print image depth in debug message

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Jordan Justen 2013-04-18 13:40:56 -07:00
parent e20a2df401
commit a2d31371e9
1 changed files with 2 additions and 2 deletions

View File

@ -581,9 +581,9 @@ intel_render_texture(struct gl_context * ctx,
return;
}
DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
_mesa_get_format_name(image->TexFormat),
att->Texture->Name, image->Width, image->Height,
att->Texture->Name, image->Width, image->Height, image->Depth,
rb->RefCount);
/* update drawing region, etc */