zink: use nir_shader_instructions_pass in nir_lower_dynamic_bo_access

Changes:
- nir_metadata_preserve(..., nir_metadata_dominance)
  is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12324>
This commit is contained in:
Marcin Ślusarz 2021-08-10 13:53:40 +02:00 committed by Marge Bot
parent 50cb70d38a
commit a1b7a5fad6
1 changed files with 12 additions and 21 deletions

View File

@ -91,8 +91,15 @@ generate_store_ssbo_ssa_def(nir_builder *b, nir_intrinsic_instr *instr, nir_ssa_
}
static bool
lower_dynamic_bo_access_instr(nir_intrinsic_instr *instr, nir_builder *b)
lower_dynamic_bo_access_instr(nir_builder *b,
nir_instr *instr_,
UNUSED void *cb_data)
{
if (instr_->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *instr = nir_instr_as_intrinsic(instr_);
if (instr->intrinsic != nir_intrinsic_load_ubo &&
instr->intrinsic != nir_intrinsic_load_ubo_vec4 &&
instr->intrinsic != nir_intrinsic_get_ssbo_size &&
@ -137,24 +144,8 @@ lower_dynamic_bo_access_instr(nir_intrinsic_instr *instr, nir_builder *b)
bool
nir_lower_dynamic_bo_access(nir_shader *shader)
{
bool progress = false;
nir_foreach_function(function, shader) {
if (function->impl) {
nir_builder builder;
nir_builder_init(&builder, function->impl);
nir_foreach_block(block, function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type == nir_instr_type_intrinsic)
progress |= lower_dynamic_bo_access_instr(
nir_instr_as_intrinsic(instr),
&builder);
}
}
nir_metadata_preserve(function->impl, nir_metadata_dominance);
}
}
return progress;
return nir_shader_instructions_pass(shader,
lower_dynamic_bo_access_instr,
nir_metadata_dominance,
NULL);
}