glsl/preprocessor: Handle "#version 300 es" directive.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Carl Worth <cworth@cworth.org>
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@ -340,6 +340,9 @@ control_line:
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| HASH_VERSION integer_constant NEWLINE {
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_glcpp_parser_handle_version_declaration(parser, $2, NULL);
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}
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| HASH_VERSION integer_constant IDENTIFIER NEWLINE {
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_glcpp_parser_handle_version_declaration(parser, $2, $3);
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}
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| HASH NEWLINE
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;
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@ -2023,6 +2026,11 @@ static void
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_glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t version,
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const char *es_identifier)
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{
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/* Note: We assume that if any identifier is present, it means ES.
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* The GLSL parser will double-check that the identifier is correct.
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*/
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bool is_es = es_identifier != NULL;
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macro_t *macro = hash_table_find (parser->defines, "__VERSION__");
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if (macro) {
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hash_table_remove (parser->defines, "__VERSION__");
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@ -2031,15 +2039,20 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
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add_builtin_define (parser, "__VERSION__", version);
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if (version == 100)
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is_es = true;
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if (is_es)
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add_builtin_define (parser, "GL_ES", 1);
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/* Currently, all ES2 implementations support highp in the
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* fragment shader, so we always define this macro in ES2.
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/* Currently, all ES2/ES3 implementations support highp in the
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* fragment shader, so we always define this macro in ES2/ES3.
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* If we ever get a driver that doesn't support highp, we'll
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* need to add a flag to the gl_context and check that here.
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*/
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if (version >= 130 || version == 100)
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if (version >= 130 || is_es)
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add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
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ralloc_asprintf_rewrite_tail (&parser->output, &parser->output_length, "#version %" PRIiMAX, version);
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ralloc_asprintf_rewrite_tail (&parser->output, &parser->output_length,
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"#version %" PRIiMAX "%s%s", version,
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es_identifier ? " " : "",
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es_identifier ? es_identifier : "");
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}
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