glsl/preprocessor: Extract version directive processing into a function.

Version directive handling is going to have to be used within two
parser rules, one for desktop-style version directives (e.g. "#version
130") and one for the new ES-style version directive (e.g. "#version
300 es"), so this patch moves it to a function that can be called from
both rules.

No functional change.

[mattst88] v2: Use intmax_t instead of int for version argument. Would
otherwise write garbage after #version since PRIiMAX was reading 64-bits
instead of 32.

[idr] v3: A later commit fixes the caller of
_glcpp_parser_handle_version_declaration to pass the correct number of
parameters.  Fix it in the patch that changes the interface instead.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
This commit is contained in:
Paul Berry 2012-08-02 13:06:45 -07:00 committed by Ian Romanick
parent d4a24745b8
commit 2152df51c0
1 changed files with 30 additions and 19 deletions

View File

@ -133,6 +133,10 @@ _glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc,
static void
_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc);
static void
_glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t version,
const char *ident);
static int
glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser);
@ -334,25 +338,7 @@ control_line:
_glcpp_parser_skip_stack_pop (parser, & @1);
} NEWLINE
| HASH_VERSION integer_constant NEWLINE {
macro_t *macro = hash_table_find (parser->defines, "__VERSION__");
if (macro) {
hash_table_remove (parser->defines, "__VERSION__");
ralloc_free (macro);
}
add_builtin_define (parser, "__VERSION__", $2);
if ($2 == 100)
add_builtin_define (parser, "GL_ES", 1);
/* Currently, all ES2 implementations support highp in the
* fragment shader, so we always define this macro in ES2.
* If we ever get a driver that doesn't support highp, we'll
* need to add a flag to the gl_context and check that here.
*/
if ($2 >= 130 || $2 == 100)
add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
ralloc_asprintf_rewrite_tail (&parser->output, &parser->output_length, "#version %" PRIiMAX, $2);
_glcpp_parser_handle_version_declaration(parser, $2, NULL);
}
| HASH NEWLINE
;
@ -2032,3 +2018,28 @@ _glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc)
parser->skip_stack = node->next;
ralloc_free (node);
}
static void
_glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t version,
const char *es_identifier)
{
macro_t *macro = hash_table_find (parser->defines, "__VERSION__");
if (macro) {
hash_table_remove (parser->defines, "__VERSION__");
ralloc_free (macro);
}
add_builtin_define (parser, "__VERSION__", version);
if (version == 100)
add_builtin_define (parser, "GL_ES", 1);
/* Currently, all ES2 implementations support highp in the
* fragment shader, so we always define this macro in ES2.
* If we ever get a driver that doesn't support highp, we'll
* need to add a flag to the gl_context and check that here.
*/
if (version >= 130 || version == 100)
add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
ralloc_asprintf_rewrite_tail (&parser->output, &parser->output_length, "#version %" PRIiMAX, version);
}