glsl: Use UniformBooleanTrue value for uniform initializers.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Matt Turner 2014-08-08 19:46:05 -07:00
parent 6df0fd8fe9
commit 9e2e7c7dc0
8 changed files with 52 additions and 34 deletions

View File

@ -60,7 +60,8 @@ void
copy_constant_to_storage(union gl_constant_value *storage,
const ir_constant *val,
const enum glsl_base_type base_type,
const unsigned int elements)
const unsigned int elements,
unsigned int boolean_true)
{
for (unsigned int i = 0; i < elements; i++) {
switch (base_type) {
@ -75,7 +76,7 @@ copy_constant_to_storage(union gl_constant_value *storage,
storage[i].f = val->value.f[i];
break;
case GLSL_TYPE_BOOL:
storage[i].b = int(val->value.b[i]);
storage[i].b = val->value.b[i] ? boolean_true : 0;
break;
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_STRUCT:
@ -156,7 +157,7 @@ set_block_binding(gl_shader_program *prog, const char *block_name, int binding)
void
set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
const char *name, const glsl_type *type,
ir_constant *val)
ir_constant *val, unsigned int boolean_true)
{
if (type->is_record()) {
ir_constant *field_constant;
@ -168,7 +169,7 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
type->fields.structure[i].name);
set_uniform_initializer(mem_ctx, prog, field_name,
field_type, field_constant);
field_type, field_constant, boolean_true);
field_constant = (ir_constant *)field_constant->next;
}
return;
@ -179,7 +180,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
set_uniform_initializer(mem_ctx, prog, element_name,
element_type, val->array_elements[i]);
element_type, val->array_elements[i],
boolean_true);
}
return;
}
@ -204,7 +206,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
copy_constant_to_storage(& storage->storage[idx],
val->array_elements[i],
base_type,
elements);
elements,
boolean_true);
idx += elements;
}
@ -212,7 +215,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
copy_constant_to_storage(storage->storage,
val,
val->type->base_type,
val->type->components());
val->type->components(),
boolean_true);
if (storage->type->is_sampler()) {
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
@ -232,7 +236,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
}
void
link_set_uniform_initializers(struct gl_shader_program *prog)
link_set_uniform_initializers(struct gl_shader_program *prog,
unsigned int boolean_true)
{
void *mem_ctx = NULL;
@ -301,7 +306,8 @@ link_set_uniform_initializers(struct gl_shader_program *prog)
}
} else if (var->constant_value) {
linker::set_uniform_initializer(mem_ctx, prog, var->name,
var->type, var->constant_value);
var->type, var->constant_value,
boolean_true);
}
}
}

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@ -841,7 +841,8 @@ link_set_image_access_qualifiers(struct gl_shader_program *prog)
}
void
link_assign_uniform_locations(struct gl_shader_program *prog)
link_assign_uniform_locations(struct gl_shader_program *prog,
unsigned int boolean_true)
{
ralloc_free(prog->UniformStorage);
prog->UniformStorage = NULL;
@ -1014,7 +1015,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
prog->UniformStorage = uniforms;
link_set_image_access_qualifiers(prog);
link_set_uniform_initializers(prog);
link_set_uniform_initializers(prog, boolean_true);
return;
}

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@ -2821,7 +2821,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
update_array_sizes(prog);
link_assign_uniform_locations(prog);
link_assign_uniform_locations(prog, ctx->Const.UniformBooleanTrue);
link_assign_atomic_counter_resources(ctx, prog);
store_fragdepth_layout(prog);

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@ -34,10 +34,12 @@ extern void
link_invalidate_variable_locations(exec_list *ir);
extern void
link_assign_uniform_locations(struct gl_shader_program *prog);
link_assign_uniform_locations(struct gl_shader_program *prog,
unsigned int boolean_true);
extern void
link_set_uniform_initializers(struct gl_shader_program *prog);
link_set_uniform_initializers(struct gl_shader_program *prog,
unsigned int boolean_true);
extern int
link_cross_validate_uniform_block(void *mem_ctx,

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@ -32,7 +32,8 @@ extern void
copy_constant_to_storage(union gl_constant_value *storage,
const ir_constant *val,
const enum glsl_base_type base_type,
const unsigned int elements);
const unsigned int elements,
unsigned int boolean_true);
}
class copy_constant_to_storage : public ::testing::Test {
@ -77,9 +78,10 @@ copy_constant_to_storage::int_test(unsigned rows)
linker::copy_constant_to_storage(storage,
val,
val->type->base_type,
val->type->components());
val->type->components(),
0xF00F);
verify_data(storage, 0, val, red_zone_size);
verify_data(storage, 0, val, red_zone_size, 0xF00F);
}
void
@ -96,9 +98,10 @@ copy_constant_to_storage::uint_test(unsigned rows)
linker::copy_constant_to_storage(storage,
val,
val->type->base_type,
val->type->components());
val->type->components(),
0xF00F);
verify_data(storage, 0, val, red_zone_size);
verify_data(storage, 0, val, red_zone_size, 0xF00F);
}
void
@ -115,9 +118,10 @@ copy_constant_to_storage::float_test(unsigned columns, unsigned rows)
linker::copy_constant_to_storage(storage,
val,
val->type->base_type,
val->type->components());
val->type->components(),
0xF00F);
verify_data(storage, 0, val, red_zone_size);
verify_data(storage, 0, val, red_zone_size, 0xF00F);
}
void
@ -134,9 +138,10 @@ copy_constant_to_storage::bool_test(unsigned rows)
linker::copy_constant_to_storage(storage,
val,
val->type->base_type,
val->type->components());
val->type->components(),
0xF00F);
verify_data(storage, 0, val, red_zone_size);
verify_data(storage, 0, val, red_zone_size, 0xF00F);
}
/**
@ -158,9 +163,10 @@ copy_constant_to_storage::sampler_test(void)
linker::copy_constant_to_storage(storage,
val,
GLSL_TYPE_SAMPLER,
val->type->components());
val->type->components(),
0xF00F);
verify_data(storage, 0, val, red_zone_size);
verify_data(storage, 0, val, red_zone_size, 0xF00F);
}
TEST_F(copy_constant_to_storage, bool_uniform)

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@ -31,7 +31,7 @@ namespace linker {
extern void
set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
const char *name, const glsl_type *type,
ir_constant *val);
ir_constant *val, unsigned int boolean_true);
}
class set_uniform_initializer : public ::testing::Test {
@ -179,11 +179,11 @@ non_array_test(void *mem_ctx, struct gl_shader_program *prog,
ir_constant *val;
generate_data(mem_ctx, base_type, columns, rows, val);
linker::set_uniform_initializer(mem_ctx, prog, name, type, val);
linker::set_uniform_initializer(mem_ctx, prog, name, type, val, 0xF00F);
verify_initialization(prog, actual_index);
verify_data(prog->UniformStorage[actual_index].storage, 0, val,
red_zone_components);
red_zone_components, 0xF00F);
}
TEST_F(set_uniform_initializer, int_uniform)
@ -335,11 +335,12 @@ array_test(void *mem_ctx, struct gl_shader_program *prog,
generate_array_data(mem_ctx, base_type, columns, rows,
array_size + excess_data_size, val);
linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val);
linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val,
0xF00F);
verify_initialization(prog, actual_index);
verify_data(prog->UniformStorage[actual_index].storage, array_size,
val, red_zone_components);
val, red_zone_components, 0xF00F);
}
TEST_F(set_uniform_initializer, int_array_uniform)

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@ -187,14 +187,15 @@ generate_array_data(void *mem_ctx, enum glsl_base_type base_type,
*/
void
verify_data(gl_constant_value *storage, unsigned storage_array_size,
ir_constant *val, unsigned red_zone_size)
ir_constant *val, unsigned red_zone_size,
unsigned int boolean_true)
{
if (val->type->base_type == GLSL_TYPE_ARRAY) {
const glsl_type *const element_type = val->array_elements[0]->type;
for (unsigned i = 0; i < storage_array_size; i++) {
verify_data(storage + (i * element_type->components()), 0,
val->array_elements[i], 0);
val->array_elements[i], 0, boolean_true);
}
const unsigned components = element_type->components();
@ -217,7 +218,7 @@ verify_data(gl_constant_value *storage, unsigned storage_array_size,
EXPECT_EQ(val->value.f[i], storage[i].f);
break;
case GLSL_TYPE_BOOL:
EXPECT_EQ(int(val->value.b[i]), storage[i].i);
EXPECT_EQ(val->value.b[i] ? boolean_true : 0, storage[i].i);
break;
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_STRUCT:

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@ -44,4 +44,5 @@ generate_array_data(void *mem_ctx, enum glsl_base_type base_type,
extern void
verify_data(gl_constant_value *storage, unsigned storage_array_size,
ir_constant *val, unsigned red_zone_size);
ir_constant *val, unsigned red_zone_size,
unsigned int boolean_true);