glsl: Use UniformBooleanTrue value for uniform initializers.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
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@ -60,7 +60,8 @@ void
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copy_constant_to_storage(union gl_constant_value *storage,
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const ir_constant *val,
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const enum glsl_base_type base_type,
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const unsigned int elements)
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const unsigned int elements,
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unsigned int boolean_true)
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{
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for (unsigned int i = 0; i < elements; i++) {
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switch (base_type) {
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@ -75,7 +76,7 @@ copy_constant_to_storage(union gl_constant_value *storage,
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storage[i].f = val->value.f[i];
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break;
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case GLSL_TYPE_BOOL:
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storage[i].b = int(val->value.b[i]);
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storage[i].b = val->value.b[i] ? boolean_true : 0;
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break;
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case GLSL_TYPE_ARRAY:
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case GLSL_TYPE_STRUCT:
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@ -156,7 +157,7 @@ set_block_binding(gl_shader_program *prog, const char *block_name, int binding)
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void
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set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
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const char *name, const glsl_type *type,
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ir_constant *val)
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ir_constant *val, unsigned int boolean_true)
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{
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if (type->is_record()) {
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ir_constant *field_constant;
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@ -168,7 +169,7 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
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const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
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type->fields.structure[i].name);
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set_uniform_initializer(mem_ctx, prog, field_name,
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field_type, field_constant);
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field_type, field_constant, boolean_true);
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field_constant = (ir_constant *)field_constant->next;
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}
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return;
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@ -179,7 +180,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
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const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
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set_uniform_initializer(mem_ctx, prog, element_name,
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element_type, val->array_elements[i]);
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element_type, val->array_elements[i],
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boolean_true);
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}
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return;
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}
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@ -204,7 +206,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
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copy_constant_to_storage(& storage->storage[idx],
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val->array_elements[i],
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base_type,
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elements);
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elements,
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boolean_true);
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idx += elements;
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}
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@ -212,7 +215,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
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copy_constant_to_storage(storage->storage,
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val,
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val->type->base_type,
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val->type->components());
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val->type->components(),
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boolean_true);
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if (storage->type->is_sampler()) {
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for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
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@ -232,7 +236,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
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}
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void
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link_set_uniform_initializers(struct gl_shader_program *prog)
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link_set_uniform_initializers(struct gl_shader_program *prog,
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unsigned int boolean_true)
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{
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void *mem_ctx = NULL;
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@ -301,7 +306,8 @@ link_set_uniform_initializers(struct gl_shader_program *prog)
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}
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} else if (var->constant_value) {
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linker::set_uniform_initializer(mem_ctx, prog, var->name,
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var->type, var->constant_value);
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var->type, var->constant_value,
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boolean_true);
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}
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}
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}
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@ -841,7 +841,8 @@ link_set_image_access_qualifiers(struct gl_shader_program *prog)
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}
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void
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link_assign_uniform_locations(struct gl_shader_program *prog)
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link_assign_uniform_locations(struct gl_shader_program *prog,
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unsigned int boolean_true)
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{
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ralloc_free(prog->UniformStorage);
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prog->UniformStorage = NULL;
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@ -1014,7 +1015,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
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prog->UniformStorage = uniforms;
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link_set_image_access_qualifiers(prog);
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link_set_uniform_initializers(prog);
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link_set_uniform_initializers(prog, boolean_true);
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return;
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}
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@ -2821,7 +2821,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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goto done;
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update_array_sizes(prog);
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link_assign_uniform_locations(prog);
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link_assign_uniform_locations(prog, ctx->Const.UniformBooleanTrue);
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link_assign_atomic_counter_resources(ctx, prog);
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store_fragdepth_layout(prog);
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@ -34,10 +34,12 @@ extern void
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link_invalidate_variable_locations(exec_list *ir);
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extern void
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link_assign_uniform_locations(struct gl_shader_program *prog);
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link_assign_uniform_locations(struct gl_shader_program *prog,
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unsigned int boolean_true);
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extern void
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link_set_uniform_initializers(struct gl_shader_program *prog);
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link_set_uniform_initializers(struct gl_shader_program *prog,
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unsigned int boolean_true);
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extern int
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link_cross_validate_uniform_block(void *mem_ctx,
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@ -32,7 +32,8 @@ extern void
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copy_constant_to_storage(union gl_constant_value *storage,
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const ir_constant *val,
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const enum glsl_base_type base_type,
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const unsigned int elements);
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const unsigned int elements,
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unsigned int boolean_true);
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}
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class copy_constant_to_storage : public ::testing::Test {
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@ -77,9 +78,10 @@ copy_constant_to_storage::int_test(unsigned rows)
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linker::copy_constant_to_storage(storage,
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val,
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val->type->base_type,
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val->type->components());
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val->type->components(),
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0xF00F);
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verify_data(storage, 0, val, red_zone_size);
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verify_data(storage, 0, val, red_zone_size, 0xF00F);
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}
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void
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@ -96,9 +98,10 @@ copy_constant_to_storage::uint_test(unsigned rows)
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linker::copy_constant_to_storage(storage,
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val,
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val->type->base_type,
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val->type->components());
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val->type->components(),
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0xF00F);
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verify_data(storage, 0, val, red_zone_size);
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verify_data(storage, 0, val, red_zone_size, 0xF00F);
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}
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void
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@ -115,9 +118,10 @@ copy_constant_to_storage::float_test(unsigned columns, unsigned rows)
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linker::copy_constant_to_storage(storage,
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val,
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val->type->base_type,
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val->type->components());
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val->type->components(),
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0xF00F);
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verify_data(storage, 0, val, red_zone_size);
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verify_data(storage, 0, val, red_zone_size, 0xF00F);
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}
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void
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@ -134,9 +138,10 @@ copy_constant_to_storage::bool_test(unsigned rows)
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linker::copy_constant_to_storage(storage,
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val,
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val->type->base_type,
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val->type->components());
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val->type->components(),
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0xF00F);
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verify_data(storage, 0, val, red_zone_size);
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verify_data(storage, 0, val, red_zone_size, 0xF00F);
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}
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/**
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@ -158,9 +163,10 @@ copy_constant_to_storage::sampler_test(void)
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linker::copy_constant_to_storage(storage,
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val,
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GLSL_TYPE_SAMPLER,
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val->type->components());
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val->type->components(),
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0xF00F);
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verify_data(storage, 0, val, red_zone_size);
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verify_data(storage, 0, val, red_zone_size, 0xF00F);
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}
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TEST_F(copy_constant_to_storage, bool_uniform)
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@ -31,7 +31,7 @@ namespace linker {
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extern void
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set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
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const char *name, const glsl_type *type,
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ir_constant *val);
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ir_constant *val, unsigned int boolean_true);
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}
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class set_uniform_initializer : public ::testing::Test {
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@ -179,11 +179,11 @@ non_array_test(void *mem_ctx, struct gl_shader_program *prog,
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ir_constant *val;
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generate_data(mem_ctx, base_type, columns, rows, val);
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linker::set_uniform_initializer(mem_ctx, prog, name, type, val);
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linker::set_uniform_initializer(mem_ctx, prog, name, type, val, 0xF00F);
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verify_initialization(prog, actual_index);
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verify_data(prog->UniformStorage[actual_index].storage, 0, val,
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red_zone_components);
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red_zone_components, 0xF00F);
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}
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TEST_F(set_uniform_initializer, int_uniform)
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generate_array_data(mem_ctx, base_type, columns, rows,
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array_size + excess_data_size, val);
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linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val);
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linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val,
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0xF00F);
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verify_initialization(prog, actual_index);
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verify_data(prog->UniformStorage[actual_index].storage, array_size,
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val, red_zone_components);
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val, red_zone_components, 0xF00F);
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}
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TEST_F(set_uniform_initializer, int_array_uniform)
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@ -187,14 +187,15 @@ generate_array_data(void *mem_ctx, enum glsl_base_type base_type,
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*/
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void
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verify_data(gl_constant_value *storage, unsigned storage_array_size,
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ir_constant *val, unsigned red_zone_size)
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ir_constant *val, unsigned red_zone_size,
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unsigned int boolean_true)
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{
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if (val->type->base_type == GLSL_TYPE_ARRAY) {
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const glsl_type *const element_type = val->array_elements[0]->type;
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for (unsigned i = 0; i < storage_array_size; i++) {
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verify_data(storage + (i * element_type->components()), 0,
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val->array_elements[i], 0);
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val->array_elements[i], 0, boolean_true);
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}
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const unsigned components = element_type->components();
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@ -217,7 +218,7 @@ verify_data(gl_constant_value *storage, unsigned storage_array_size,
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EXPECT_EQ(val->value.f[i], storage[i].f);
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break;
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case GLSL_TYPE_BOOL:
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EXPECT_EQ(int(val->value.b[i]), storage[i].i);
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EXPECT_EQ(val->value.b[i] ? boolean_true : 0, storage[i].i);
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break;
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case GLSL_TYPE_ATOMIC_UINT:
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case GLSL_TYPE_STRUCT:
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@ -44,4 +44,5 @@ generate_array_data(void *mem_ctx, enum glsl_base_type base_type,
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extern void
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verify_data(gl_constant_value *storage, unsigned storage_array_size,
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ir_constant *val, unsigned red_zone_size);
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ir_constant *val, unsigned red_zone_size,
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unsigned int boolean_true);
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