mesa: Upload boolean uniforms using UniformBooleanTrue.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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@ -799,9 +799,9 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
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for (i = 0; i < elems; i++) {
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if (basicType == GLSL_TYPE_FLOAT) {
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dst[i].i = src[i].f != 0.0f ? 1 : 0;
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dst[i].i = src[i].f != 0.0f ? ctx->Const.UniformBooleanTrue : 0;
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} else {
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dst[i].i = src[i].i != 0 ? 1 : 0;
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dst[i].i = src[i].i != 0 ? ctx->Const.UniformBooleanTrue : 0;
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}
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}
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}
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