glsl: Guard against NULL dereference
This trivially corrects mesa 3ca1c221
, which introduced a check that
crashes when a match is not found.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95005
Fixes: piglit.spec.glsl-1_50.compiler.interface-blocks-name-reused-globally-4.vert
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
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parent
9b8c4000d0
commit
9ca5ec2a31
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@ -6920,7 +6920,7 @@ ast_struct_specifier::hir(exec_list *instructions,
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if (!state->symbols->add_type(name, t)) {
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const glsl_type *match = state->symbols->get_type(name);
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/* allow struct matching for desktop GL - older UE4 does this */
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if (state->is_version(130, 0) && match->record_compare(t, false))
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if (match != NULL && state->is_version(130, 0) && match->record_compare(t, false))
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_mesa_glsl_warning(& loc, state, "struct `%s' previously defined", name);
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else
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_mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
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