glsl: Guard against NULL dereference

This trivially corrects mesa 3ca1c221, which introduced a check that
crashes when a match is not found.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95005
Fixes: piglit.spec.glsl-1_50.compiler.interface-blocks-name-reused-globally-4.vert
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This commit is contained in:
Mark Janes 2016-05-20 08:50:39 -07:00
parent 9b8c4000d0
commit 9ca5ec2a31
1 changed files with 1 additions and 1 deletions

View File

@ -6920,7 +6920,7 @@ ast_struct_specifier::hir(exec_list *instructions,
if (!state->symbols->add_type(name, t)) {
const glsl_type *match = state->symbols->get_type(name);
/* allow struct matching for desktop GL - older UE4 does this */
if (state->is_version(130, 0) && match->record_compare(t, false))
if (match != NULL && state->is_version(130, 0) && match->record_compare(t, false))
_mesa_glsl_warning(& loc, state, "struct `%s' previously defined", name);
else
_mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);