diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index ecfe684a0f4..a524fbdc56f 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -6920,7 +6920,7 @@ ast_struct_specifier::hir(exec_list *instructions, if (!state->symbols->add_type(name, t)) { const glsl_type *match = state->symbols->get_type(name); /* allow struct matching for desktop GL - older UE4 does this */ - if (state->is_version(130, 0) && match->record_compare(t, false)) + if (match != NULL && state->is_version(130, 0) && match->record_compare(t, false)) _mesa_glsl_warning(& loc, state, "struct `%s' previously defined", name); else _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);