i965: Add support for GL_ARB_occlusion_query2.

This extension is just a bit of core code on top of the GL_ARB_occlusion_query
support.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2012-08-23 09:56:31 -07:00
parent b765119c5d
commit 9a2943ddf2
2 changed files with 2 additions and 1 deletions

View File

@ -75,7 +75,7 @@ GL 3.3:
GLSL 3.30 new features in this version pretty much done
GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
GL_ARB_occlusion_query2 DONE (r300, r600, swrast)
GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast)
GL_ARB_sampler_objects DONE (i965, r300, r600)
GL_ARB_shader_bit_encoding DONE
GL_ARB_texture_rgb10_a2ui DONE (i965, r600)

View File

@ -124,6 +124,7 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ARB_fragment_shader = true;
ctx->Extensions.ARB_half_float_vertex = true;
ctx->Extensions.ARB_occlusion_query = true;
ctx->Extensions.ARB_occlusion_query2 = true;
ctx->Extensions.ARB_point_sprite = true;
ctx->Extensions.ARB_seamless_cube_map = true;
ctx->Extensions.ARB_shader_bit_encoding = true;