i965: Add support for GL_ARB_occlusion_query2.
This extension is just a bit of core code on top of the GL_ARB_occlusion_query support. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -75,7 +75,7 @@ GL 3.3:
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GLSL 3.30 new features in this version pretty much done
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GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
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GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
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GL_ARB_occlusion_query2 DONE (r300, r600, swrast)
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GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast)
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GL_ARB_sampler_objects DONE (i965, r300, r600)
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GL_ARB_shader_bit_encoding DONE
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GL_ARB_texture_rgb10_a2ui DONE (i965, r600)
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@ -124,6 +124,7 @@ intelInitExtensions(struct gl_context *ctx)
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ctx->Extensions.ARB_fragment_shader = true;
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ctx->Extensions.ARB_half_float_vertex = true;
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ctx->Extensions.ARB_occlusion_query = true;
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ctx->Extensions.ARB_occlusion_query2 = true;
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ctx->Extensions.ARB_point_sprite = true;
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ctx->Extensions.ARB_seamless_cube_map = true;
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ctx->Extensions.ARB_shader_bit_encoding = true;
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