diff --git a/docs/GL3.txt b/docs/GL3.txt index 246eb30a9df..c1e2da82b88 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -75,7 +75,7 @@ GL 3.3: GLSL 3.30 new features in this version pretty much done GL_ARB_blend_func_extended DONE (i965, r600, softpipe) GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast) -GL_ARB_occlusion_query2 DONE (r300, r600, swrast) +GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast) GL_ARB_sampler_objects DONE (i965, r300, r600) GL_ARB_shader_bit_encoding DONE GL_ARB_texture_rgb10_a2ui DONE (i965, r600) diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index 9065f3855ce..df7abff3d96 100755 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -124,6 +124,7 @@ intelInitExtensions(struct gl_context *ctx) ctx->Extensions.ARB_fragment_shader = true; ctx->Extensions.ARB_half_float_vertex = true; ctx->Extensions.ARB_occlusion_query = true; + ctx->Extensions.ARB_occlusion_query2 = true; ctx->Extensions.ARB_point_sprite = true; ctx->Extensions.ARB_seamless_cube_map = true; ctx->Extensions.ARB_shader_bit_encoding = true;