radv: don't lower indirects until after opts have run
Noticed while passing by. Not sure if it impacts anything, but likely to impact GFX9 more than anything else since we lower inputs, outputs and locals there. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@ -275,7 +275,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
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nir_lower_var_copies(nir);
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nir_lower_global_vars_to_local(nir);
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nir_remove_dead_variables(nir, nir_var_local);
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ac_lower_indirect_derefs(nir, device->physical_device->rad_info.chip_class);
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nir_lower_subgroups(nir, &(struct nir_lower_subgroups_options) {
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.subgroup_size = 64,
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.ballot_bit_size = 64,
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@ -287,6 +286,14 @@ radv_shader_compile_to_nir(struct radv_device *device,
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radv_optimize_nir(nir);
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/* Indirect lowering must be called after the radv_optimize_nir() loop
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* has been called at least once. Otherwise indirect lowering can
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* bloat the instruction count of the loop and cause it to be
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* considered too large for unrolling.
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*/
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ac_lower_indirect_derefs(nir, device->physical_device->rad_info.chip_class);
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radv_optimize_nir(nir);
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return nir;
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}
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