zink: tweak state handling

Acked-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Erik Faye-Lund 2019-06-19 13:15:54 +02:00
parent 8f6449f296
commit 94d3b9389e
5 changed files with 48 additions and 31 deletions

View File

@ -726,9 +726,9 @@ zink_bind_vertex_buffers(struct zink_cmdbuf *cmdbuf, struct zink_context *ctx)
{
VkBuffer buffers[PIPE_MAX_ATTRIBS];
VkDeviceSize buffer_offsets[PIPE_MAX_ATTRIBS];
struct zink_vertex_elements_state *elems = ctx->gfx_pipeline_state.element_state;
for (unsigned i = 0; i < elems->num_bindings; i++) {
struct pipe_vertex_buffer *vb = ctx->buffers + elems->binding_map[i];
const struct zink_vertex_elements_state *elems = ctx->element_state;
for (unsigned i = 0; i < elems->hw_state.num_bindings; i++) {
struct pipe_vertex_buffer *vb = ctx->buffers + ctx->element_state->binding_map[i];
assert(vb && vb->buffer.resource);
struct zink_resource *res = zink_resource(vb->buffer.resource);
buffers[i] = res->buffer;
@ -736,8 +736,10 @@ zink_bind_vertex_buffers(struct zink_cmdbuf *cmdbuf, struct zink_context *ctx)
zink_cmdbuf_reference_resoure(cmdbuf, res);
}
if (elems->num_bindings > 0)
vkCmdBindVertexBuffers(cmdbuf->cmdbuf, 0, elems->num_bindings, buffers, buffer_offsets);
if (elems->hw_state.num_bindings > 0)
vkCmdBindVertexBuffers(cmdbuf->cmdbuf, 0,
elems->hw_state.num_bindings,
buffers, buffer_offsets);
}
static void
@ -804,7 +806,7 @@ zink_draw_vbo(struct pipe_context *pctx,
{
struct zink_context *ctx = zink_context(pctx);
struct zink_screen *screen = zink_screen(pctx->screen);
struct zink_rasterizer_state *rast_state = ctx->gfx_pipeline_state.rast_state;
struct zink_rasterizer_state *rast_state = ctx->rast_state;
if (dinfo->mode >= PIPE_PRIM_QUADS ||
dinfo->mode == PIPE_PRIM_LINE_LOOP) {

View File

@ -72,6 +72,9 @@ struct zink_context {
struct pipe_constant_buffer ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_framebuffer_state fb_state;
struct zink_vertex_elements_state *element_state;
struct zink_rasterizer_state *rast_state;
struct zink_shader *gfx_stages[PIPE_SHADER_TYPES - 1];
struct zink_gfx_pipeline_state gfx_pipeline_state;
struct hash_table *program_cache;

View File

@ -38,13 +38,13 @@ struct zink_vertex_elements_state;
struct zink_gfx_pipeline_state {
struct zink_render_pass *render_pass;
struct zink_vertex_elements_state *element_state;
struct zink_vertex_elements_hw_state *element_state;
VkVertexInputBindingDescription bindings[PIPE_MAX_ATTRIBS]; // combination of element_state and stride
uint32_t num_attachments;
struct zink_blend_state *blend_state;
struct zink_rasterizer_state *rast_state;
struct zink_rasterizer_hw_state *rast_state;
struct zink_depth_stencil_alpha_state *depth_stencil_alpha_state;

View File

@ -60,15 +60,15 @@ zink_create_vertex_elements_state(struct pipe_context *pctx,
ves->bindings[binding].binding = binding;
ves->bindings[binding].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
ves->attribs[i].binding = binding;
ves->attribs[i].location = i; // TODO: unsure
ves->attribs[i].format = zink_get_format(elem->src_format);
assert(ves->attribs[i].format != VK_FORMAT_UNDEFINED);
ves->attribs[i].offset = elem->src_offset;
ves->hw_state.attribs[i].binding = binding;
ves->hw_state.attribs[i].location = i; // TODO: unsure
ves->hw_state.attribs[i].format = zink_get_format(elem->src_format);
assert(ves->hw_state.attribs[i].format != VK_FORMAT_UNDEFINED);
ves->hw_state.attribs[i].offset = elem->src_offset;
}
ves->num_bindings = num_bindings;
ves->num_attribs = num_elements;
ves->hw_state.num_bindings = num_bindings;
ves->hw_state.num_attribs = num_elements;
return ves;
}
@ -76,15 +76,18 @@ static void
zink_bind_vertex_elements_state(struct pipe_context *pctx,
void *cso)
{
struct zink_gfx_pipeline_state *state = &zink_context(pctx)->gfx_pipeline_state;
state->element_state = cso;
struct zink_context *ctx = zink_context(pctx);
struct zink_gfx_pipeline_state *state = &ctx->gfx_pipeline_state;
ctx->element_state = cso;
if (cso) {
state->element_state = &ctx->element_state->hw_state;
struct zink_vertex_elements_state *ves = cso;
for (int i = 0; i < ves->num_bindings; ++i) {
for (int i = 0; i < state->element_state->num_bindings; ++i) {
state->bindings[i].binding = ves->bindings[i].binding;
state->bindings[i].inputRate = ves->bindings[i].inputRate;
}
}
} else
state->element_state = NULL;
}
static void
@ -372,17 +375,18 @@ zink_create_rasterizer_state(struct pipe_context *pctx,
state->base = *rs_state;
assert(rs_state->depth_clip_far == rs_state->depth_clip_near);
state->depth_clamp = rs_state->depth_clip_near == 0;
state->rasterizer_discard = rs_state->rasterizer_discard;
state->hw_state.depth_clamp = rs_state->depth_clip_near == 0;
state->hw_state.rasterizer_discard = rs_state->rasterizer_discard;
assert(rs_state->fill_front <= PIPE_POLYGON_MODE_POINT);
if (rs_state->fill_back != rs_state->fill_front)
debug_printf("BUG: vulkan doesn't support different front and back fill modes\n");
state->polygon_mode = (VkPolygonMode)rs_state->fill_front; // same values
state->cull_mode = (VkCullModeFlags)rs_state->cull_face; // same bits
state->hw_state.polygon_mode = (VkPolygonMode)rs_state->fill_front; // same values
state->hw_state.cull_mode = (VkCullModeFlags)rs_state->cull_face; // same bits
state->front_face = rs_state->front_ccw ? VK_FRONT_FACE_COUNTER_CLOCKWISE
: VK_FRONT_FACE_CLOCKWISE;
state->hw_state.front_face = rs_state->front_ccw ?
VK_FRONT_FACE_COUNTER_CLOCKWISE :
VK_FRONT_FACE_CLOCKWISE;
state->offset_point = rs_state->offset_point;
state->offset_line = rs_state->offset_line;
@ -400,7 +404,9 @@ zink_create_rasterizer_state(struct pipe_context *pctx,
static void
zink_bind_rasterizer_state(struct pipe_context *pctx, void *cso)
{
zink_context(pctx)->gfx_pipeline_state.rast_state = cso;
struct zink_context *ctx = zink_context(pctx);
ctx->rast_state = cso;
ctx->gfx_pipeline_state.rast_state = &ctx->rast_state->hw_state;
}
static void

View File

@ -28,28 +28,34 @@
#include "pipe/p_state.h"
struct zink_vertex_elements_hw_state {
VkVertexInputAttributeDescription attribs[PIPE_MAX_ATTRIBS];
uint32_t num_bindings, num_attribs;
};
struct zink_vertex_elements_state {
struct {
uint32_t binding;
VkVertexInputRate inputRate;
} bindings[PIPE_MAX_ATTRIBS];
VkVertexInputAttributeDescription attribs[PIPE_MAX_ATTRIBS];
uint32_t num_bindings, num_attribs;
uint8_t binding_map[PIPE_MAX_ATTRIBS];
struct zink_vertex_elements_hw_state hw_state;
};
struct zink_rasterizer_state {
struct pipe_rasterizer_state base;
struct zink_rasterizer_hw_state {
VkBool32 depth_clamp;
VkBool32 rasterizer_discard;
VkFrontFace front_face;
VkPolygonMode polygon_mode;
VkCullModeFlags cull_mode;
};
struct zink_rasterizer_state {
struct pipe_rasterizer_state base;
bool offset_point, offset_line, offset_tri;
float offset_units, offset_clamp, offset_scale;
float line_width;
struct zink_rasterizer_hw_state hw_state;
};
struct zink_blend_state {