mesa: De-duplicate ES2 queries

From GL/GLES/GL_CORE and GLES2 -> GL/GL_CORE/GLES2.

Yes, we really were exposing ES2_compatibility queries on ES 1.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Matt Turner 2012-12-08 17:17:19 -08:00
parent 5bb1827d95
commit 92855727f1
2 changed files with 11 additions and 11 deletions

View File

@ -303,8 +303,12 @@ static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
EXTRA_END
};
static const int extra_ARB_ES2_compatibility_api_es2[] = {
EXT(ARB_ES2_compatibility),
EXTRA_API_ES2,
EXTRA_END
};
EXTRA_EXT(ARB_ES2_compatibility);
EXTRA_EXT(ARB_texture_cube_map);
EXTRA_EXT(MESA_texture_array);
EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);

View File

@ -204,12 +204,6 @@ descriptor=[
[ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_STRIDE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA" ],
# GL_ARB_ES2_compatibility
[ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility" ],
[ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility" ],
[ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility" ],
[ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility" ],
# GL_ARB_multitexture
[ "MAX_TEXTURE_UNITS", "CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA" ],
[ "CLIENT_ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
@ -310,6 +304,12 @@ descriptor=[
# GL_NV_read_buffer
[ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl" ],
# GL_ARB_ES2_compatibility
[ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility_api_es2" ],
[ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility_api_es2" ],
[ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
[ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
]},
# GLES3 is not a typo.
@ -373,10 +373,6 @@ descriptor=[
# Enums unique to OpenGL ES 2.0
{ "apis": ["GLES2"], "params": [
[ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
[ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), NO_EXTRA" ],
[ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
[ "SHADER_COMPILER", "CONST(1), NO_EXTRA" ],
# OES_get_program_binary
[ "NUM_SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
[ "SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],