mesa: Allow glGet* queries on EXT_texture_lod_bias data in ES 3

Fixes the remaining 4 texture_lod_bias failures in es3conform.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Matt Turner 2012-12-08 17:10:50 -08:00
parent e895d368e1
commit 5bb1827d95
1 changed files with 7 additions and 3 deletions

View File

@ -234,9 +234,6 @@ descriptor=[
# GL_ARB_vertex_shader
[ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
# GL_EXT_texture_lod_bias
[ "MAX_TEXTURE_LOD_BIAS_EXT", "CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA" ],
]},
@ -315,6 +312,13 @@ descriptor=[
[ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl" ],
]},
# GLES3 is not a typo.
{ "apis": ["GL", "GLES", "GLES3", "GL_CORE"], "params": [
# GL_EXT_texture_lod_bias
[ "MAX_TEXTURE_LOD_BIAS_EXT", "CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA" ],
]},
# Enums in OpenGL and ES 3.0
{ "apis": ["GL", "GL_CORE", "GLES3"], "params": [
# GL_ARB_fragment_shader