mesa: Allow glGet* queries on EXT_texture_lod_bias data in ES 3
Fixes the remaining 4 texture_lod_bias failures in es3conform. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -234,9 +234,6 @@ descriptor=[
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# GL_ARB_vertex_shader
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[ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
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# GL_EXT_texture_lod_bias
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[ "MAX_TEXTURE_LOD_BIAS_EXT", "CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA" ],
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]},
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@ -315,6 +312,13 @@ descriptor=[
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[ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl" ],
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]},
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# GLES3 is not a typo.
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{ "apis": ["GL", "GLES", "GLES3", "GL_CORE"], "params": [
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# GL_EXT_texture_lod_bias
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[ "MAX_TEXTURE_LOD_BIAS_EXT", "CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA" ],
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]},
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# Enums in OpenGL and ES 3.0
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{ "apis": ["GL", "GL_CORE", "GLES3"], "params": [
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# GL_ARB_fragment_shader
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